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FPSC Classic Models and Media / Free M1897 Shotgun (Trench gun)

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Opposing force
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Posted: 10th Jan 2010 18:33 Edited at: 14th Jan 2010 20:23
As promised I have been working on the Trench gun weapon model for FPSC. Click the link to download it!
https://forumfiles.thegamecreators.com/download/1941387

Oh, and I'm making use of Airmod for the shotgun reload stuff. Now, I'm going to be making another version which will be the proper "Trench gun" version like the one in Call of Duty: World at war but for now this is the standard M1897.

(Oh and yes I intentionally made the ejection port on the left side of the gun because I wanted to animate the action)

And if people want to make texture variations for this then feel free to do so and share them in this thread.

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Opposing force
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Posted: 10th Jan 2010 18:34 Edited at: 10th Jan 2010 18:34
In FPS Creator.

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Hyperion
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Posted: 10th Jan 2010 18:36
Looks nice,great work as always opposing force,cant wait for the release!


"I once visited a crematorium that gave discounts to burn victims" -Godfrey,my robotic butler
Opposing force
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Posted: 10th Jan 2010 18:36 Edited at: 10th Jan 2010 18:38
And here's the video. Remember there's no reload animation, yet.

Edit: Thanks Hyperion

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shadowfire
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Posted: 10th Jan 2010 20:51
looks great! the hand looks a bit to sticky outy though... maybe move it back and to the left a bit.



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dark peanut
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Posted: 10th Jan 2010 20:53
This looks incredible! Keep it up and thanks.

dark peanut

current projects: a game about a guy
A r e n a s
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Posted: 10th Jan 2010 21:02 Edited at: 10th Jan 2010 21:08
Looks good

.CALIBRE - COMING MAY 2010
Crazy Acorn
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Posted: 10th Jan 2010 21:02
nice
Opposing force
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Posted: 10th Jan 2010 21:10
Thank you everyone. I'm hoping to have this done for tomorrow if I can manage it. Only problem is, the cocking and firing sounds are from the Model Pack 6 shorty shotgun and I'm not sure whether or not I'll be able to include them in the release.
Essal
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Posted: 10th Jan 2010 22:06
Looks great
Looking forward to seeing it, and trying it

PW Productions
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Posted: 11th Jan 2010 00:54
Why not use the sounds you used for your older SPAS?

And the animation looks... unbelievable, so detailed. For the texture, sratch up the edges.

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General Jackson
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Posted: 11th Jan 2010 01:31
Looks great, one suggestion, you should rotate the hand a little bit back, its rotated too much

born for game
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Posted: 11th Jan 2010 01:55
Very nice . Great work.

Hyperion
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Posted: 11th Jan 2010 01:59
Is this gonna utilize the airmod shotgun thing like the SPAS?


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PW Productions
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Posted: 11th Jan 2010 03:38
Quote: "I'm making use of Airmod for the shotgun reload stuff"


...

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JJB Productions
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Posted: 11th Jan 2010 03:43
Beautiful work opposing force. I love it, maybe you could add ironsights too

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Cherd
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Posted: 11th Jan 2010 03:47
Wow i've only just come back to the forums and this has really impressed me, I was a big fan of your M1 garand when you first released it and used it in a demo but you've really hit professional level with your modelling. brilliant shotgun

Opposing force
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Posted: 11th Jan 2010 17:47
Thank you everyone for the support, it means a lot!

Unfortunately I haven't had time to do everything (been stripping wallpaper in my house) so I can't release it today. There's a few things I'm not happy with which I want to improve so it'll probably be Wednesday before I upload it. Animation is pretty much all done but the flamin' shell casing keeps coming up in random places so I need to fix it. I also need to make a low poly version for VWEAP, pickup etc. Anyway, here's a video showing the reload and putaway animations (using Airmod, and for some reason the lightmaps don't affect the model, hmmm)

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nathan 24
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Posted: 11th Jan 2010 18:00
Looks GREAT! Opposing Force

thanks
Nathan
Errant AI
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Posted: 11th Jan 2010 18:10
Beautifully done, man! Other than the mirrored layout, the technical aspects of the weapon animation and model are superb
General Jackson
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Posted: 11th Jan 2010 19:14
Y'know, this would fit in my cough*unity3d*cough game better than Errants m4, is there a problem with me using it in that when you release it? (commercial)

DonWON
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Posted: 11th Jan 2010 19:19 Edited at: 11th Jan 2010 19:25
I like it. Great job


Opposing force
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Posted: 11th Jan 2010 19:29
Thank you guys, and General Jackson by all means feel free to use this in your game when I release it . The same goes for everyone else this gun can be used in any game commercial or non-commercial FPSC or any engine (Credit would be nice but you don't have to give it).
General Jackson
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Posted: 11th Jan 2010 19:35 Edited at: 11th Jan 2010 19:36
Yay! You'll get credit and if I ever finish it a free copy of the game

Slaur3n
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Posted: 11th Jan 2010 21:32
ah nice looking shotgun man! I was actually looking for a old shotgun like that for my game ;) awesome work
JJB Productions
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Posted: 12th Jan 2010 15:36
The animations are great! Keep up the good work!

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Braden 713
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Posted: 13th Jan 2010 19:21
This is looking beautiful so far man, the model looks superb and I'm really looking forward to the completion of all the animations. Keep it up!

Cheers

Life would be much easier if I had the source code.
Opposing force
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Posted: 13th Jan 2010 19:51
Thanks. I've got everything done now except a low poly version for weapon pickups. Will probably release it tomorrow after I test everything.
DestroyerHive
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Posted: 14th Jan 2010 02:15
Wow, that's nice. Very CoD5.

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Quack
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Posted: 14th Jan 2010 15:47
Wow nice work dude, this gun looks amazing. Looking forward to the release.

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Metal Devil123
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Posted: 14th Jan 2010 15:48
Looks awesome!! Keep it up!

Opposing force
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Posted: 14th Jan 2010 20:16
Here we go, download is up. Enjoy!

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General Jackson
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Posted: 14th Jan 2010 20:50
Yay! is there anyway you could export it as a .fbx for me?
MS3d exporter for .fbx doesnt work well and i need .fbx for unity

Hughes1994
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Posted: 14th Jan 2010 20:55
Opposing force
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Posted: 14th Jan 2010 21:01
General Jackson, I'm afraid Milkshape is what I use to export my animated models so if .fbx doesn't work from MS3D then there's not much I can do I'm afraid . I'm sure someone who has 3DS max on the forum could do the conversion for you though .
General Jackson
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Posted: 14th Jan 2010 21:08
O.k., so i have your permission to let somebody then?

Opposing force
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Posted: 14th Jan 2010 21:11
Yeah sure . It's free for anyone to download so it'll be fine.
Hughes1994
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Posted: 14th Jan 2010 21:12
Wow this is amazing, well done mate this is so awesome thanks man.

Opposing force
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Posted: 14th Jan 2010 21:13
Thanks mate, you're welcome. Glad you like it.
JJB Productions
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Posted: 15th Jan 2010 05:49
I just tried it out and I LOVED it!! GREAT JOB!!

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Vent
FPSC Master
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Posted: 15th Jan 2010 06:44 Edited at: 22nd Jan 2010 05:50
Amazing man!

I tried changing the texture, for fun...

it didnt work very well

Thanks!


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Devastaor
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Posted: 15th Jan 2010 23:56
simplezoom=2
zoomrecoily=30
zoomrecoilyreturn=0
zoomwalkspeed=1
zoomturnspeed=2
simplezoomx=-2.86
simplezoomy=1.5
simplezoomacc=15
simplezoommod=20

Ironsights specs

P.S. changing simplezoomspeed to 5 is nicer IMO
Aertic
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Posted: 16th Jan 2010 00:38
Looks nice.
But I think his arms are broken. ;D

Essal
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Posted: 16th Jan 2010 16:25
Great weapon
thanks alot!
Will come in handy, if I decide making a modern themed game, since i guess the texture can easily be edited to make it look like a modern shotgun (sort of like they did in L4D2 , where there are 2 versions of the same shotgun, one modern looking, and a oldschool one like in l4d 1)

Crazy Acorn
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Posted: 16th Jan 2010 18:42
not sure how to install correctly because it is pale white and has no texture but when i pick it up nothing happens. I dont know what to do with the files.
JJB Productions
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Posted: 16th Jan 2010 19:44
you have to make a ww1 folder in the gamecore and the entitybank and put the files there, otherwise it will not work properly.

I AM LEGEND: THE VIDEO GAME
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Opposing force
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Posted: 16th Jan 2010 20:11
JJB is correct. Gorlock, when you unzip the download you will see a folder called "files". Open that up and you will see two folders (entitybank and gamecore)

First of all, open up the entitybank and there'll be a folder called "ww1". Copy this folder and put it into your FPSC entitybank.

Now, go back to the folder that says "gamecore" in the unzipped folder. Open up "guns" then copy the "ww1" folder there. Now go back to your FPSC directory and go into files there and into gamecore and guns and paste the "ww1" folder there.

Everything should now work properly. Hope this helped.
Devastaor
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Posted: 16th Jan 2010 22:51
Does no one care what I say?
PW Productions
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Posted: 17th Jan 2010 05:15
No, it's not that we don't care, it's that we don't feel like responding all the time. Thanks for those AirMod stuff

-PwP

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Crazy Acorn
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Posted: 17th Jan 2010 06:59
ohh my gosh this shotgun is awsome!!!!

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