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FPSC Classic Product Chat / Ammo in editor blanc, no glow in testgame

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ambideXter
16
Years of Service
User Offline
Joined: 9th Jan 2010
Location: The Netherlands
Posted: 11th Jan 2010 07:37
I have copied some original weapons to my map for custom weapons so i can change a few things and fast and easily play only a sellection of weapons.
I only copied the entities from the entitybank\Model Pack 9\Pocket Pistols and not the gamecore/guns part. If that could be a solution, what part should i copy? Or do i have to refer in to some script where the "new" gun can be found?
I have also changed the 2nd script from ammo to ammoglow and the weapon from weapon to weaponglow. The refference to the decall is now glowred.
The first weapon, the AKM was correctly displaced.
This is for ammo pickups and rewards, like shooting a barrel and receiving some spawned ammo, so it's quite important.
I checked every step i've taken and they seem to be exactly scripted as the AKM, it's the Derring and ammo that is not shown well, the Derringer does not glow, but is depicted normally in the editor, but when placed the ammo has became a white glowing spot wich is painfully hard to select to move or remove.
Has annyone any idea what might be a sollution?
I probably did mess up one part but i triple checked it and i can't find it.
If annyone has any idea, at all, what could be a fix (other the placing original), i eagerly wait solutions, ideas, fixes.

*attached pic shows editor view

If You Can Make It Then I Can Break It!
charger bandit
16
Years of Service
User Offline
Joined: 10th Nov 2009
Location: Slovenia
Posted: 11th Jan 2010 16:37
The model of the ammo pickup isnt there.

A.K.A djmaster
ambideXter
16
Years of Service
User Offline
Joined: 9th Jan 2010
Location: The Netherlands
Posted: 11th Jan 2010 17:48
Strange it should be there.
I'll try to copy all the files with the weapon name again.
If that doesn't work i'll back up my originals and use them instead.
Thnx

If You Can Make It Then I Can Break It!
ambideXter
16
Years of Service
User Offline
Joined: 9th Jan 2010
Location: The Netherlands
Posted: 11th Jan 2010 17:57
You are right.
When i opened the .fpe file it read: "model = 50rdbox1.x"
SO i copied those files too.
I assumed it belonged to a different weapon.
I'm quite new at this, but that was stupid. At least for the future now i know where to look : )
Fixed.
Thread can be locked to prevent virtual space waste.
Thnx again m8

If You Can Make It Then I Can Break It!

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