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FPSC Classic Product Chat / What are materialindex numers for segments?

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Message
Skywriter
17
Years of Service
User Offline
Joined: 27th Aug 2008
Playing:
Posted: 11th Jan 2010 15:57
Maybe someone can tell me what are material indexes (i mean: 1-for wood,2-for metal, 3-for stone....)for segments and how i can set them. Any tutorials on segment properties?

Sky
Stefano
User Banned
Posted: 12th Jan 2010 15:58
Entities and segments use the same materials index:

0-GenericSoft
1-Stone
2-Metal
3-Wood
4-Glass
5-Liquid Splashy Wet
6-Cloth / Flesh / Soft Absorbant
7-Hollow Drum Metal
8-Small High Pitch Tin
9-Small Low Pitch Tin
10-Silly Material
11-Marble
12-Cobble
13-Gravel
14-Soft Metal
15-Old Stone
16-Old Wood

they rule the material properties (sound, ...)

In the segment (*.fps) file for every part/mesh you can write a line like

materialindex# = $

where # is the part/mesh number (0,1,2,...) and $ is the material index value
Skywriter
17
Years of Service
User Offline
Joined: 27th Aug 2008
Playing:
Posted: 12th Jan 2010 20:26
Thank you very much.

Sky

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