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FPSC Classic Product Chat / Model Pack #10 -- hands not rendering

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GregL
16
Years of Service
User Offline
Joined: 13th Dec 2009
Location:
Posted: 11th Jan 2010 22:32
I’m trying to incorporate Model Pack #10 in a level. In Test Mode, everything looks great. However, when I build the game, the executable will not render the left hand or the ammo when the firearm needs to be re-loaded. The gun itself is present and works accordingly.

I’ve tried countless permutations in terms of the build settings. The results vary from what I described above to the gun being rendered in a basic off-white shade of grey. Regardless, the left hand which re-loads the gun remains invisible.

Thanks in advance for any suggestions as to how I can rectify this problem.
DarkJames
16
Years of Service
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Joined: 11th Aug 2009
Location:
Posted: 11th Jan 2010 22:46
thats cause yu have to drag the Textures and meshes in the folders of the builted game (its suck if you have many weapons)

Bloody James
EGG HEAD OF DOOM
17
Years of Service
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Joined: 21st Sep 2008
Location: The Hacked Hospital Lobby
Posted: 11th Jan 2010 23:07
i didn't know you had to do that?

PW Productions
17
Years of Service
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Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 11th Jan 2010 23:25
Read the readme's in the gamecore files:



In differen't weapons' readme's, there are different textures associated (obviously).

-PwP

Go to my website, if I get enough members, I will buy a domain and appoint more moderators
GregL
16
Years of Service
User Offline
Joined: 13th Dec 2009
Location:
Posted: 12th Jan 2010 00:35
Wow. Thanks for the info. In the future I'll do my best to make sure I look for readme files first. Again, thanks.

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