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FPSC Classic Product Chat / help making segment stairs and sepcail walls.

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JZ28
17
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Joined: 2nd Feb 2009
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Posted: 12th Jan 2010 03:33 Edited at: 25th Aug 2013 01:22
5

:/
DJ Almix
20
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Joined: 25th Feb 2006
Location: Freedom
Posted: 12th Jan 2010 06:24
Try making them an entity?

Stefano
User Banned
Posted: 12th Jan 2010 15:30
This should be in FPS Model section. Anyway I will give you some tips about stair segment.

1 - avoid having the stair as a single part/mesh: try to make every step a part, may be the same step mesh (*.x file) in different parts with different y,z offsets; the same is true for railings, etc.

this is important for collision and avoiding player be stuck

2 - segment visibility in *.fps file

JZ28
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Posted: 13th Jan 2010 03:09 Edited at: 25th Aug 2013 01:22
6

:/
Stefano
User Banned
Posted: 13th Jan 2010 09:51 Edited at: 13th Jan 2010 09:53
Quote: "another problem im having with the stairs is that the arrow is facing the wrong direction in the editor. is there a way to fix this in the script or do i need to flip the model on an axis?"


Yes flip your model on Z axis

EDIT: you can also rotate it in *.fps by 180 degree (rotateZ = 180), but IMHO its better to fix the model
JZ28
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Posted: 14th Jan 2010 06:37 Edited at: 25th Aug 2013 01:22
7

:/
JZ28
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Posted: 14th Jan 2010 22:05 Edited at: 25th Aug 2013 01:22
8

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JZ28
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Posted: 15th Jan 2010 05:18 Edited at: 25th Aug 2013 01:22
9

:/
Stefano
User Banned
Posted: 15th Jan 2010 09:24
Please when asking about an error report it exactly. This way it's easier to help you, if anyone can.

Do you get this error with a map including only your custom segment?
JZ28
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Posted: 16th Jan 2010 00:51 Edited at: 25th Aug 2013 01:22
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Dark Goblin
20
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Posted: 16th Jan 2010 00:53 Edited at: 16th Jan 2010 00:55
forget about \Files\ .

Just point directly to the Meshbank!

EDIT:
Nevermind! Have seen, you did this already

... efxMod Developer!
JZ28
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Posted: 16th Jan 2010 02:15 Edited at: 25th Aug 2013 01:22
11

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JZ28
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Posted: 16th Jan 2010 08:49 Edited at: 25th Aug 2013 01:22
12

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charger bandit
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Location: Slovenia
Posted: 16th Jan 2010 11:04
Okay....

A.K.A djmaster
mgarand
18
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Joined: 22nd Dec 2007
Location: The Netherlands
Posted: 16th Jan 2010 12:14
Quote: "ehh, f*ck it. all my media has failed to load into fpsc properly, my segments are not working, and most of them look like s*it. Why i have spent this much time trying to use this f*cking engine is beyond me. Its been a total waste of f*cking time. im done with this bad laggy s*it."



It takes time to understand an engine, dont give up.



Creativity is inventing, experimenting, growing, taking risks, breaking rules, making mistakes, and having fun.

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