A game i am working on has been chosen to attempt ours (small team of mine) to implement multiplayer. one issue i see is, that when looking through the documentation, there is nothing to differentiate between one game and another. with this in mind, do you have any ideas on how one could limit the discovery of games to only that of the game the user is playing? the best i could come up with is when a new player joins,
1. (client) send string to host
2. (host) check string to see if it matches, or if it is sent at all
3. (host) send string to client
4. (client) check string to see if it matches, or is sent at all
5. (host) if string does not match, boot player
6. (client) if string does not match, disconnect
but that relies on actually connecting. is there any way to do this without connecting?
-to the optimist, the glass is half full. to the pessimist, it is half empty, to the engineer, it is twice as big as it needs to be.