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3 Dimensional Chat / [LOCKED] Need a character for FPS.

Author
Message
Wingman
14
Years of Service
User Offline
Joined: 11th Jan 2010
Location:
Posted: 13th Jan 2010 06:11
I need this guy.
http://www.hyperstealth.com/JSF-Protective-Service.jpg
So I was thinkin u guys could make one 4 me.Thanx!

To all my peeps!
Neodelito
19
Years of Service
User Offline
Joined: 29th Jul 2005
Location:
Posted: 13th Jan 2010 14:14
Palestine forces ??
ha ha...funny.. Gringo..
i can make that model, but i see many free models like looks that guy... only you need change thextures..
Hera are one free..
http://www.turbosquid.com/3d-models/3d-soldier-gamestudio-boned-model/262223

But rigg for FPS is a Pain in the A.. head.. (buggy soft)

General Jackson
User Banned
Posted: 13th Jan 2010 19:45
Send $50 bucks my way an' you have a model

Venge
18
Years of Service
User Offline
Joined: 13th Sep 2006
Location: Iowa
Posted: 13th Jan 2010 20:18
Quote: "So I was thinkin u guys could make one 4 me.Thanx!"


Joined yesterday? First thread created? Sure thing! Would you like it fully rigged, textured, and animated? Modelled to resemble a human? Sorry, those options cost extra.


I will live forever or die trying.
My game blog
Neodelito
19
Years of Service
User Offline
Joined: 29th Jul 2005
Location:
Posted: 13th Jan 2010 20:37 Edited at: 13th Jan 2010 20:38
"Send $50 bucks my way an' you have a model"...

share Principies ?? ha ha...

joke,,

lazerus
16
Years of Service
User Offline
Joined: 30th Apr 2008
Location:
Posted: 13th Jan 2010 21:01
Welcome! i reccomend that you read the stickies mate, i guess your going to learn that the hard way.

Quote: "3) WARNING ABOUT "MODEL REQUEST" THREADS (By adr)

This particular board is quickly turning into the overflow area for 'Team Requests'. I imagine 90% of people on this forum have problems with modelling, and the less patient patrons seem to be coming here.

I'm hoping rather naively that newbies will read this post and think twice about their approach, or even their project's requirements. I'm not a modeller my any stretch of the animation. But here, in this post, I'm sympathising with those who might have given you a grumpy reply in the past....

1. Credits. They don't mean sqaut. Being credited in a game might mean something if your game ships 3.5 million copies, but something tells me (grammar, spelling, your general programming experience and ... let's be honest, your choice of language* ) that it's unlikely. In summary, "credits" imply that the modeller will gain noteriety through the popularity of your game. Therefore, if you're game is a pile of crap, the modeller has wasted their time and gained nothing... except for a new friend on MSN.

2. Free. You are asking someone to spend 2 or 3 weeks working on something for very little in return (see above). I'm not sure on the specifics of the time scale, but keep in mind that plenty of people here have day jobs. You know, working for a living?

3. Speed. You're assuming it's easy. No really, you are. By the fact you say "I want a bloke, animated and textured" you're trivialising the process - I'll switch it up for a little example here. I want a full accounting system for a finance customer which integrates into Excel. C'mon, I've told you what I want so I'm going to post 3 times a day asking where it is. If you are able to provide concept drawings, or even better, reference pics, I'm sure people would be more willing. Grabbing a screenie from an existing game and saying "do it like this" will just annoy people.


I have tried for quite some time to learn how to model and texture. I've been using wings, ultimate unwrap and PSP as a collection for modelling for 12 months now. And I still can't do it. And animating is my arch nemesis. I just can't do it (rigging specifically).

For me personally, I would use freebie models (3dcafe) without textures or animations just as place holders until you're 2/3rds through your game. At which point I'd start considering the snazzy graphics.
"


The read before posting was put thier for a reason.

Welcome to the TGC anyway.

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