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FPSC Classic Models and Media / Bridge with Arch\Tunnel

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MSon
21
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Joined: 13th Jul 2004
Location: Earth, (I Think).
Posted: 16th Jan 2010 02:33 Edited at: 16th Jan 2010 02:34
this is a Bridge, the type you would see something like rail tracks on, you can place them to have a bridge with arches through, or place them the other way to make a tunnel

Let me know what you think.


Everyone Be Cool, You, Be Cool.
General Jackson
User Banned
Posted: 16th Jan 2010 03:18
Thats cool good job

MSon
21
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Location: Earth, (I Think).
Posted: 16th Jan 2010 03:35 Edited at: 16th Jan 2010 03:42
Thanks, I've done a few different segments on the same theme.

- Different Textures, (Brick, Rock, Ect)
- Segment with Side Door
- Extensions, (To make the Bridge Taller)
- Squared Bridge\Tunnel Pieces, (Looks good used during long tunnels)
- Solid Block, (No Tunnel)

I've only got this one exported to FPS so far so im working on the others now, i think this deserves an all nighter as i think FPSC needs a Bridge\Tunnel Segment Pack

I only have 6 days left on the software i made it on due to it being the trial version, so im going to prioritize these now so i can finish them, but i like it so i may part with some money soon

Everyone Be Cool, You, Be Cool.
General Jackson
User Banned
Posted: 16th Jan 2010 04:03
Quote: "I only have 6 days left on the software i made it on due to it being the trial version, so im going to prioritize these now so i can finish them, but i like it so i may part with some money soon"

Lol, what ya using?

MSon
21
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Joined: 13th Jul 2004
Location: Earth, (I Think).
Posted: 16th Jan 2010 05:10 Edited at: 16th Jan 2010 05:24
It was made using Google SketchUp, I've found problem with it though, if you look in the picture below, when in editing mode, its texture is fine, there are 2 texture files, brick and metal, but when compiled, the metal texture is replaced with the Brick Texture.....

Anyone know how to fix this?

It looks like a Multi-Texturing Problem.

Everyone Be Cool, You, Be Cool.
TeMpLaR1
20
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Joined: 28th Sep 2005
Location: Australia
Posted: 16th Jan 2010 07:37 Edited at: 16th Jan 2010 07:39
You need to drag the textures into the compiled texture folder, only way multi textures work in FPSC im afraid.

By that I mean compile your game, then get those tetures from where ever there stored and drag them into the corresponding compiled folders.

MSon
21
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Joined: 13th Jul 2004
Location: Earth, (I Think).
Posted: 16th Jan 2010 08:36
1. So FPSC itself dosn't support multi-texturing?
2. Cant they just bring out a patch to fix that?
3. Will they bring out a patch to fix that?

Sorry for the questions, but i've got over 30 entity's i've made here for this now, (Including Underground Subway And Stairs for it), The first model i ever made for FPSC i was told was far too many polys for FPSC to handle, thinking these would work, I bulk built a load

Everyone Be Cool, You, Be Cool.
charger bandit
16
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Location: Slovenia
Posted: 16th Jan 2010 08:58
I think only dynamic entities handle multitextures.Leave the textured= field empty and copy all the textures in there.

A.K.A djmaster
MSon
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Location: Earth, (I Think).
Posted: 16th Jan 2010 09:02 Edited at: 16th Jan 2010 09:02
All my FPE Files are pritty much the same, just with different Desc and Model Specified



Everyone Be Cool, You, Be Cool.
MSon
21
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Location: Earth, (I Think).
Posted: 16th Jan 2010 09:20 Edited at: 16th Jan 2010 09:24
Sorry to Double Post, But even my own editor which is riddled with bugs supports Multi-Texturing, The pic below is 2 of the "Unusable Entities" including "Brick - Subway Steps" And "Brick - Arch Subway Streight".


Everyone Be Cool, You, Be Cool.
Aaagreen
18
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Joined: 4th Sep 2007
Location: City 17
Posted: 17th Jan 2010 19:21
Oh and dynamic objects will have screwed up collisions, so - make them all have no collision, and make a static version of the same model with an invisible texture.

Jeku always gets drunk and tries to Moderate the ocean. Tirelessly slapping the waves as they roll in.
MSon
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Location: Earth, (I Think).
Posted: 18th Jan 2010 11:28
Thanks, I didn't want to just delete these, so i've altered the models so the Brick Sections and the Metal Supports are now separate entities, but this is a bit tricky in FPSC to align up the metal supports.

Everyone Be Cool, You, Be Cool.

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