its not a problem, dude, look here:
in the code:
// make some 3D objects
for ( int i = 1; i < 50; i++ )
{
// make a sphere
dbMakeObjectSphere ( i, 1 );
// position the object in a random location
dbPositionObject ( i, dbRnd ( 20 ), dbRnd ( 20 ), dbRnd ( 20 ) );
// adjust scaling
dbScaleObject ( i, 100 + dbRnd ( 400 ), 100 + dbRnd ( 400 ), 100 + dbRnd ( 400 ) );
// give the object a color
dbColorObject ( i, dbRgb ( dbRnd ( 255 ), dbRnd ( 255 ), dbRnd ( 255 ) ) );
// increase specular power
dbSetObjectSpecularPower ( i, 255 );
// turn off ambient lighting for this object
dbSetObjectAmbient ( i, 0 );
}
notice :
// adjust scaling
dbScaleObject ( i, 100 + dbRnd ( 400 ), 100 + dbRnd ( 400 ), 100 + dbRnd ( 400 ) );
then:
// move our camera back so we can view the objects
dbPositionCamera ( 10, 10, -20 );
so, it's impossible for the camera to see the objects, because its inside one of them, mostly
so, i tried this :
// move our camera back so we can view the objects
dbPositionCamera ( 10, 10, -200 );
and it worked