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Dark GDK / Sparky collision with animated objects

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zydeoN
15
Years of Service
User Offline
Joined: 25th Sep 2009
Location:
Posted: 16th Jan 2010 21:35
Can you setup correctly an animated object using SC and then apply collision detection ? I modified a model that will be my character, and i animated him with running animation, reloading gun, jump,... and exported it to an X file. In order to my bullet collision system work i made a sphere cast group, but the system is detecting collision between the model and the bullets when these are not intercepting the character. So i supposed that SC collision are considering the animations of the model (that are not being played and that causes the model to move arms, legs...)

So do you guys have an idea of how does SC collisions work ? Tried setting up the model to collision different ways but none of them seems to work... The problem may also stay in the model exportation, but dont think so. Anyway its here do download
zydeoN
15
Years of Service
User Offline
Joined: 25th Sep 2009
Location:
Posted: 17th Jan 2010 16:33
Can you setup correctly an animated object using SC and then apply collision detection ? I modified a model that will be my character, and i animated him with running animation, reloading gun, jump,... and exported it to an X file. In order to my bullet collision system work i made a sphere cast group, but the system is detecting collision between the model and the bullets when these are not intercepting the character. So i supposed that SC collision are considering the animations of the model (that are not being played and that causes the model to move arms, legs...)

So do you guys have an idea of how does SC collisions work ? Tried setting up the model to collision different ways but none of them seems to work... The problem may also stay in the model exportation, but dont think so. Anyway its here do download

EDIT: Nevermind, it was a problem in the exportation of the model...

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