Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Product Chat / How to modify FPSC Animations in 3ds max? I have the files but how modify them?

Author
Message
Bluecode234
16
Years of Service
User Offline
Joined: 24th Oct 2009
Location:
Posted: 17th Jan 2010 09:18
Hey, I downloaded the Character studio files in FPSC site under files, They are biped figure file and biped motion files.

So now...What i need to do to get modify the animations?
Daniel wright 2311
User Banned
Posted: 17th Jan 2010 10:00
you have to open them in 3ds max, then modify them to what you want.

Bluecode234
16
Years of Service
User Offline
Joined: 24th Oct 2009
Location:
Posted: 17th Jan 2010 10:05
But if i open them 3ds Max says: File open failed: "C:/Users/omistaja/Documents/3dsmax/FPSC Character anims.bip"
Daniel wright 2311
User Banned
Posted: 17th Jan 2010 10:14
you have to make a .bip file or open the fpsc .bip file first, when you see a bip skeliton there then apply the regulure fpsc animations to it. then modify them how you need them.

Bluecode234
16
Years of Service
User Offline
Joined: 24th Oct 2009
Location:
Posted: 17th Jan 2010 10:20
Okay now i have them opened, And when I have edited them..How i make them to come FPSC?
Daniel wright 2311
User Banned
Posted: 17th Jan 2010 10:26
you just export the modles to .x with panda direct x exporter. then make the modles a .fpe scrit, or the easy way is to get the importer on the main fpsc website where you got the animations in the first place.

Login to post a reply

Server time is: 2026-07-17 23:54:31
Your offset time is: 2026-07-17 23:54:31