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Dark GDK / textures from 3d world studio help

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GC70
14
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Joined: 12th Jan 2010
Location:
Posted: 17th Jan 2010 14:15
i have made a simple map in 3d world studio which loads but all the textures are missing such as brick and concrete any idea how to get these to show up.

when i export the files to dbo extension i get five files called map.dbo, brickwall01.stf, concretefloor.stf, map_lm1.bmp, map_lm2.bmp i load up all these files in darkGDK but still no textures

im really confused to why this is not working

any help will be greatly appreciated

Games are better when you can make them your self
Matty H
16
Years of Service
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Joined: 7th Oct 2008
Location: England
Posted: 17th Jan 2010 16:40 Edited at: 17th Jan 2010 16:41
The stf textures are not supported by DarkGDK.

You may want to change the location that 3DWS looks to get its textures from

C:\Program Files\3D World Studio\materials\
to
C:\Program Files\3D World Studio\textures\

You can do this in options on the tools menu.
GC70
14
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Joined: 12th Jan 2010
Location:
Posted: 18th Jan 2010 00:26 Edited at: 18th Jan 2010 11:32
Ok i figured it out if i make my own textures in paint and save them as jpg or bmp files it works brilliantly but i cant use the built in textures in 3DWS is there a way to convert the 3DWS textures / materials from stf to bmp from within 3DWS ?

Games are better when you can make them your self
Cetobasilius
14
Years of Service
User Offline
Joined: 29th Dec 2009
Location: Mexico
Posted: 26th Jan 2010 20:39
just print screen and paste them to paint lol it worked for me... save them in png format make sure it is 512x512

hi

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