dbLoadObject("data\\map\\obj\\grass2e.x ", grassId);
dbSetObjectTransparency ( grassId , 3);
dbSetObjectFog ( grassId , 1 );
just call same as tree's object.
I use "dbFogColor" every Sync loop so the fog is color.if not It will be dark fog..
maybe plane object or something will not change fog color so it's more darker when more far..
if I turnoff grass effect fog by using dbSetObjectFog ( grassId , 0 )
I will not darker but the grass will not effect fog color..I have to make grass effect by fog color..
I dont know how to fix this..