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Xenocythe
19
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Joined: 26th May 2005
Location: You Essay.
Posted: 17th Jan 2010 21:25 Edited at: 17th Jan 2010 21:26
They're for a TOP SECRET game I'm working on.

I'm not going to say what type of game it is... it could be an RPG, a puzzle game, a first person shooter... who knows. Not even I know. Or do I?




Model made from scratch in Milkshape 3D, and texture made from scratch in Photoshop CS3.


I'm glad how the texture turned out. It's the first time I've tried making human skin in photoshop.


I know there are some problems with texture seams where the wrist is, and maybe some stretching here and there, but I'm not going to bother fixing it. These arms are just placeholder.


What I would rather have criticism on is the skin part. For those skin experts out there, how does it look?


Thanks,
Xeno

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jeffhuys
18
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Joined: 24th May 2006
Location: No cheesy line here.
Posted: 17th Jan 2010 21:32
Those are very nice!
I see a little jag on his right hand, on his ringfinger, or is that just me?

Keep it up! Love to hear more about your top secret project in the future

You're the 'th to view this signature!
Xenocythe
19
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Posted: 17th Jan 2010 21:36
Thank you Jeff.

lazerus
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Posted: 17th Jan 2010 22:39 Edited at: 17th Jan 2010 22:40
very nice, good work on the proportions.

crit

The gradient textures on the arm's exposed skin dosnt blend very well with the hands texture. Thiers a easy way to do fix it.

though you have to work into alot after it produces better results and removes seams.

Copy the rim around the hand and filp it. place that around the arms seam. Now use the smudge blur and low opacity brush to work back into the area. After a little patience you should get rid of the seams and move away from the solid gradients.


-Con

Pincho Paxton
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Posted: 17th Jan 2010 22:53
Wow, great! Give the man a hand!

Xenocythe
19
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Location: You Essay.
Posted: 18th Jan 2010 05:35
Thanks.

lazerus,
I actually used to use that shortcut all the time. Sometimes it is quite effective, but most of the time it looks obvious hehe.

Considering I have finals all this week, I may or may not have time to start working on another model. I guess you will see if I post new screenshots or something.

In the meantime... please post any criticism or commments.


Thanks,
Xeno

Daniel wright 2311
User Banned
Posted: 18th Jan 2010 07:21
take pitures of your own skin the edit that in gimp or photo shop.

Xenocythe
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Posted: 18th Jan 2010 07:26
I looked at my hand for reference. I wanted to learn to use photoshop to draw out different skin tones from scratch, and to better my skills at using brushes to add details. Otherwise I would have simply used a photo/edited it and this would have been done in less than half the time.

Daniel wright 2311
User Banned
Posted: 18th Jan 2010 07:53
this is the best way though, its not always about making your own textures from nothing.

Quik
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Location: Equestria!
Posted: 18th Jan 2010 13:19
Quote: "its not always about making your own textures from nothing."


true, although having the skills to do so is certanly not a bad thing.


[Q]uik, Quiker than most
Xenocythe
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Posted: 18th Jan 2010 15:54
Daniel, I'd think that most of the time you would want to make your own textures. Lets say that I've created a model of something that I just don't have lying around that I can take pictures of... like... a green deformed goblin, or a shotgun. I would either have to rip images off the internet, which means the texture won't end up looking exactly how I want it to (it would just look photo-pasted), or I can learn to draw from scratch and therefore have total control of the texture and proudly say I've done it myself.

Wouldn't you agree?

lazerus
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Posted: 18th Jan 2010 18:29
Im with Xenocythe on this one, its always good practise to create your own textures from scratch, Especailly if you are going to sell it. ALL images unless stated otherwise are copyrighted in some form, normally a non commerical, non attributable creative commons license, which is the default. So photo grabbing and selling on the textures with the model makes you accountable.

And you'll notice that most games nowdays use created textures, anyone can hack and slash photo's
Referencing is absoultly fine or painting directly over the texture to create your own image, Though it must be unrecoginsable to pass the law.

feiting shadow
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Posted: 19th Jan 2010 15:32
Those textures look pretty detailed for from-scratch. I can't critique, but I can tell you there's a tutorial explaining how layers are used in UV maps to make the veins, moles, hair, and rotted skin effect can make extremely detailed hands somewhere on the net. It's about Blender UV layers but can apply to any program.

While I do remember zombie and gore as two key words that may help you find it, my search the past minute or so isn't yielding any results. Hope that helps

Signed
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Ortu
DBPro Master
17
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Location: Austin, TX
Posted: 20th Jan 2010 02:57
the rings of the joints on the underside seem too...i don't know... dense, too uniform. You might try to break them up a bit thinner lines and scatter the edges.


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