// Dark GDK - The Game Creators - www.thegamecreators.com
// the wizard has created a very simple project that uses Dark GDK
// it contains the basic code for a GDK application
// whenever using Dark GDK you must ensure you include the header file
#include "DarkGDK.h"
// the main entry point for the application is this function
void DarkGDK ( void )
{
// turn on sync rate and set maximum rate to 60 fps
dbSyncOn ( );
dbSyncRate ( 60 );
// our main loop
while ( LoopGDK ( ) )
{
// update the screen
char str[200];
sprintf_s ( str, 200, "ScreenWidth : %d\nDesktopWidth : %d", dbScreenWidth(), dbDesktopWidth() );
dbText ( 10, 10, str );
dbSync ( );
}
// return back to windows
return;
}
dont use that code for display mode, try this:
dbPerformChecklistForDisplayModes();
int DisplayValue = dbChecklistQuantity();
dbSetDisplayMode(dbChecklistValueA(DisplayValue),dbChecklistValueB(DisplayValue), dbChecklistValueC(DisplayValue));
dbEmptyChecklist();