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Dark GDK / Same Terrain is Different On My Laptop

Author
Message
Parry
AGK Developer
14
Years of Service
User Offline
Joined: 16th Dec 2009
Location: Swampstone
Posted: 18th Jan 2010 12:25
The terrain (both water and land terrains) in my game are different on my laptop then my desktop. It appears the problem is in the height of the terrians.

I copied the programming code folder straight from my desktop with all the image files to my laptop and ran it on the same version of VC++ as the desktop.

Im not sure what is causing this. Im thinking its either because im using large terrain files (600X600) to make a large game world or my laptop's graphics card can't handle it (ATI Radeon Xpress 200M). I remember trying to make larger terrain files but dark GDK wouldnt make the terrain larger.

Here is my code for making the terrain:



Anyone have this problem before?

Dan
Parry
AGK Developer
14
Years of Service
User Offline
Joined: 16th Dec 2009
Location: Swampstone
Posted: 18th Jan 2010 19:00
I resized my terrains small and it had no effect. I then replaced my height map with the sample height map that installed with dark gdk and it worked fine. So the problem must be with my height map file.

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