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Dark GDK / DirectX Model Won't Texture in Game

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Awesomest
15
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Joined: 13th Oct 2009
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Posted: 18th Jan 2010 23:51
I have a large building that I want to place in my 3D game, and it is completely textured with about 6 jpg's, all of which work when viewed in directx viewer. When I load the object in game, it shows up with a grayish brown texture over the whole thing. Any help would be appreciate.

alalala
Marsh0
15
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Joined: 18th Mar 2009
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Posted: 19th Jan 2010 04:25
What code are you using? i am assuming you applied a texture?

dbSetObjectTexture ( 1, 3, 2 );

www.touchofdeathproductions.com
Awesomest
15
Years of Service
User Offline
Joined: 13th Oct 2009
Location:
Posted: 19th Jan 2010 14:22
I think the problem is it has multiple files for textures, i've read some posts that say that won't work. Ill keep looking for a solution as to how I can convert it or create a UV map, but if anyone has a solution let me know!

alalala

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