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FPSC Classic Product Chat / Just thrilled to see how far FPSC has come

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Kill Shadow
18
Years of Service
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Joined: 14th Feb 2008
Location: Here on the 7th
Posted: 19th Jan 2010 09:06
I am just thrilled to see how thriving this TGC Forum is. I bought FPSC about 2 years ago and tinkered with it. I never delved into scripting or creating models. I finally have the time to sit down with it and open up my imagination on the pc screen boo ahh ahh lol. I am happy to be a part of FPSC and am looking forward to posting my first game on WIP. Thank all of you valued members for supporting this game network

regards,

KillShadow

Stop Drop and Roll works on everything but HELLFIRE!!!!
Nomad Soul
Moderator
19
Years of Service
User Offline
Joined: 9th Jan 2007
Location: United Kingdom
Posted: 19th Jan 2010 12:52 Edited at: 20th Jan 2010 00:17
Tell me about it!

I've always said FPSC is amongst the best game engines in the world and when combining the latest version v116 with the fantastic mods out there, people are seeing the reality of that.

Bond1 really gave FPSC a facelift with his latest shaders recently and the mods are just getting better all the time. The community here is really driving the success of FPSC and as a result we are seeing orders of magnitude improvement.

Perhaps the concept of a drag and drop game creation tool which can produce commercial quality games isn't so far away now!
PW Productions
17
Years of Service
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Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 19th Jan 2010 23:38
Agreed, well put Nomad Soul.

New Site is up! Go check it out!
Devastaor
16
Years of Service
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Joined: 2nd Jan 2010
Location:
Posted: 20th Jan 2010 00:58
Yup, all we need now is an AI system that can match up to games such as call of duty.
OutdoorGamer
16
Years of Service
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Joined: 23rd Dec 2009
Location: everywhere...
Posted: 20th Jan 2010 01:04
Yea. We got a long way to go. even with a script 3 pages long we it's still no where near, call of duty.

signatures are dumb.....
idk why....
PW Productions
17
Years of Service
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Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 20th Jan 2010 01:58
Quote: "Yea. We got a long way to go. even with a script 3 pages long we it's still no where near, call of duty."


Mmm... careful what you say about them. It's amazing what people have done with scripts, for example, Ply's vehicle script was so cool.

New Site is up! Go check it out!
OutdoorGamer
16
Years of Service
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Joined: 23rd Dec 2009
Location: everywhere...
Posted: 20th Jan 2010 02:08
I know it was just a comment. I just mean it's been a long road.

signatures are dumb.....
idk why....
Metal Devil123
18
Years of Service
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Joined: 13th Jul 2008
Location: Suomi, Finland
Posted: 20th Jan 2010 16:15
Well, Dark AI is the longest we got for now (I think). It is excellent!

CoffeeGrunt
18
Years of Service
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Joined: 5th Oct 2007
Location: England
Posted: 20th Jan 2010 22:33
FPSC's taking the right steps in the right direction, I just left it though. I'm disheartened because at the current rate of improvement, it will always be behind the big guns...

It's a good starter engine, I'll give TGC that. If you wanna get to learn the basics of throwing a level together, it's amazing. I just can't get the visions and ideas I have to work in it, not without dumbing them down considerably...

Bugsy
17
Years of Service
User Offline
Joined: 24th Nov 2008
Location: another place in time
Posted: 20th Jan 2010 22:55
actually, the AI IMO is just as good as call of duty enemies, all they have is: more animations, more enemies in general, and more than one weapon held. EAI's chars, a good computer, and a little bit of source modification can fix that right up!



to fenix mod!
CoffeeGrunt
18
Years of Service
User Offline
Joined: 5th Oct 2007
Location: England
Posted: 20th Jan 2010 23:48
The AI isn't as good, sorry. FPSC AI just doesn't have the same pathfinding ability...

It's also a big bit harder to feel challenged by the FPSC AI...

PW Productions
17
Years of Service
User Offline
Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 21st Jan 2010 04:13
The AI doesn't have big enough maps to act smarter with. FPSC's map size/framerate (unmodded) is just too limited. I think the AI is pretty good for indoors, simple, straightforward. It depends on what you want them to do.

New Site is up! Go check it out!
Chris Redfield 2008
18
Years of Service
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Joined: 29th Sep 2007
Location: Beecher\'s Hope
Posted: 21st Jan 2010 04:30
Quote: "The AI doesn't have big enough maps to act smarter with. FPSC's map size/framerate (unmodded) is just too limited. I think the AI is pretty good for indoors, simple, straightforward. It depends on what you want them to do."


Im gonna agree with PW Productions on that one. With FPSC's AI, I'd say you could procuce a decent and straightfoward FPS Game with it. But in terms of pathfinding, CoffeeGrunt is right. The AI just isn't smart enough at this point in time for that.

"Wether you think you can, or you think you cannot, you are usually right" - Henry Ford

DARKNESS IS COMING...2010... Where will you be?
Kill Shadow
18
Years of Service
User Offline
Joined: 14th Feb 2008
Location: Here on the 7th
Posted: 21st Jan 2010 08:27
I am so glad that my first post has roused this much response. Here is my two cents worth for what it's worth. I feel that we as independant game producers have gotten so much out of the TGC in general. Sure you have to pay for FPSC and The Model packs but look what you get. I looked at torque and bare bones it was over a thousand for the license. Kudos to Rick Vanner and Lee Bamber - Dark Basic god lol for creating this incredible platform for all of us. I can't wait to post my first WIP and get critique from all of you on this forum. Someday I hope to see KillShadow in BOTB.

Peace out

KillShadow

Stop Drop and Roll works on everything but HELLFIRE!!!!
Gunn3r
20
Years of Service
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Joined: 12th Jun 2006
Location: Portland, OR
Posted: 22nd Jan 2010 05:01
It's good to see you as one of the first members of the forum over at MBD, Kill Shadow. It's great to have you on board, and hope you enjoy your stay.

That said - I really also am amazed by the progress of this software since I started back in early 2006. I love using FPSC, and with the amount of progress, I think I might be a lifetime member, and I'm not just some kid thinking it's a good engine - I really like the engine, and I like the community that supports it.

Kill Shadow
18
Years of Service
User Offline
Joined: 14th Feb 2008
Location: Here on the 7th
Posted: 22nd Jan 2010 06:41
Gunn3r you are a great designer and I wish your future endeavours the very best. For anyone out there Gunn3r's 4 part essay on how to build a great BOTB game is great reading. If you can Gunn3r post a link its very valueable reading material for anyone interested in making great games I had to google it

KillShadow

Stop Drop and Roll works on everything but HELLFIRE!!!!
Gunn3r
20
Years of Service
User Offline
Joined: 12th Jun 2006
Location: Portland, OR
Posted: 22nd Jan 2010 06:50
Well, since it was asked for, here is a link for it: http://moltenbytedesign.net/news/
Like I said, I really enjoy using FPSC and have spent a good deal of time without posting anything - I HAVE been working on eternal, and perfecting the features that I have planned for it. With the relatively recent release of Project Blue, I can find ways to accomplish anything I've thought of so far. It's fantastic.

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