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FPSC Classic Models and Media / Concrete Tunnel system (released)

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wizard of id
20
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Joined: 16th Jan 2006
Location: Sunny South Africa
Posted: 19th Jan 2010 14:17 Edited at: 6th Apr 2010 22:44
This pack has now been completed.

I decided not to include some objects as well as having changed some things and including stuff that I never intended to use.

It contains 39 segments and 46 meshes

Thanks guys for the support in downloading it here is the password
for the file.

[/b]


If you are wondering I decided not to sell this, why because I can.
This is the last official pack that I am doing for a long time.

I have decided to try my hand at making a BOTB game...

"In my weird politically incorrect hypothetically incoherent contradicting obscured world definitively maybe"

Cyborg ART
19
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Joined: 14th Jan 2007
Location: Sweden - Sthlm
Posted: 19th Jan 2010 14:35
Awesome!

Zay
16
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Joined: 2nd Dec 2009
Location: sLOVEina
Posted: 19th Jan 2010 14:45 Edited at: 19th Jan 2010 23:06
This awesome!
I can't waint to be released!
charger bandit
16
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Joined: 10th Nov 2009
Location: Slovenia
Posted: 19th Jan 2010 15:09
Awesomness,finally some unusual segments,no more blocks tunnels!

A.K.A djmaster
michael x
17
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Joined: 10th Jan 2009
Location: Cybertron
Posted: 19th Jan 2010 15:22 Edited at: 23rd Jan 2010 06:37
great job wiz.

more than what meets the eye
wizard of id
20
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Joined: 16th Jan 2006
Location: Sunny South Africa
Posted: 19th Jan 2010 15:29
Quote: "i hope wiz work without disappear or the characters can move without getting stuck"

I have been making segments for a while now

Nope no problems likes that...

A very very low Q video...

https://forumfiles.thegamecreators.com/download/1943044

"In my weird politically incorrect hypothetically incoherent contradicting obscured world definitively maybe"

michael x
17
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Joined: 10th Jan 2009
Location: Cybertron
Posted: 19th Jan 2010 15:52 Edited at: 23rd Jan 2010 06:38
wow I like wiz. cant wait for the release.

more than what meets the eye
Bugsy
17
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Joined: 24th Nov 2008
Location: another place in time
Posted: 19th Jan 2010 16:10
these were in your upgrade stock media thread! I'm sorry I never commented. I use the project upgrade stock media all the time! these really make FPSC look... not FPSC. great job, WoI.



to fenix mod!
wizard of id
20
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Joined: 16th Jan 2006
Location: Sunny South Africa
Posted: 19th Jan 2010 16:37
@michael x

Here you go
Curved meshes........check
Platform.............check

@Bugsy
Yeah after this I will be making a game for a change have not made one in a about two years.....

"In my weird politically incorrect hypothetically incoherent contradicting obscured world definitively maybe"

wizard of id
20
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Joined: 16th Jan 2006
Location: Sunny South Africa
Posted: 19th Jan 2010 17:51
Caved in floor segment

If you do fall in you can get out with out much effort so don't fall in....

"In my weird politically incorrect hypothetically incoherent contradicting obscured world definitively maybe"

Dahjah
17
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Joined: 22nd Dec 2008
Location:
Posted: 19th Jan 2010 18:01
Looking Great!
wizard of id
20
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Joined: 16th Jan 2006
Location: Sunny South Africa
Posted: 19th Jan 2010 18:17
Thanks.


I was a bit worried that the dirt patches were going to have collision problems in the end it works 100%....

I am posting this as there seem to be some concern about collision detection....

"In my weird politically incorrect hypothetically incoherent contradicting obscured world definitively maybe"

Scene Commander
Support Manager
18
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Joined: 3rd May 2008
Location:
Posted: 19th Jan 2010 18:21
WoI - You're back already!

Looking really good. Looking forward to this.

Best of luck.
pdidy
19
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Joined: 31st Dec 2006
Location:
Posted: 19th Jan 2010 21:29
i have not commented on the work you
are doing but guarateed i look evey morning before
going out and every night when i get in,
the work you are doing is a fresh and exiting
and it must take up a lot of your time,
plz keep it going.
General Jackson
User Banned
Posted: 19th Jan 2010 21:47 Edited at: 19th Jan 2010 23:05
Quote: "REMOVED"

People have been doing this more freely without moderator crack-downs recently. Mod Edit: Doing it yourself isn't a good idea...only warning.

I wish a mod would do something

Anyways WoI that is AMAZING, keep up the wonderful fantastic work!

dark peanut
17
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Joined: 31st Dec 2008
Location: USA
Posted: 20th Jan 2010 02:50
These look amazing WoI!! It all looks nice, clean, and pro!
I too am guilty of not commenting on these in the stock media upgrade thread and I'm sorry. But I'm over joyed to see you back because your media really expands FPSC's use. You're certainly right up there with Cosmic Prophet, etc!

dark peanut

current projects: a game about a guy
PW Productions
17
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Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 20th Jan 2010 03:07
So cool, and I agree with dark peanut, up there with the masters

-PwP

New Site is up! Go check it out!
xplosys
20
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 20th Jan 2010 03:36
Smoooth dude!

Top left image on the pics in the first post. Are those bars in the opening?

It's really nice to see round segments in FPSC.

Brian.

CLiPs
20
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Joined: 20th Jan 2006
Location: California
Posted: 20th Jan 2010 03:47
I really like your work I seen on all your threads... Keep up the magnificent work...

If you think education cost so much you should see how expensive ignorance can cost you
BlackFox
FPSC Master
18
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Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 20th Jan 2010 03:50
I agree with everyone WoI. Excellent work on all the projects you have done. We have learned a lot from following your examples or tutorials. It is indeed nice to see rounded segments.

Cheers

Mike

wizard of id
20
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Location: Sunny South Africa
Posted: 20th Jan 2010 05:55
Thanks guys

@xplosys

Yes it's bars a bit low poly to my liking.

@Scene Commander
I never left!!!

"In my weird politically incorrect hypothetically incoherent contradicting obscured world definitively maybe"

Chris Redfield 2008
18
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Joined: 29th Sep 2007
Location: Beecher\'s Hope
Posted: 20th Jan 2010 08:18
Excellent! This will do just fine for my project...

C.R. 2008

"Wether you think you can, or you think you cannot, you are usually right" - Henry Ford

DARKNESS IS COMING...2010... Where will you be?
Cleve Blakemore
19
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Joined: 24th Apr 2007
Location: Australia
Posted: 20th Jan 2010 08:23
Eagerly anticipating these segments. They look fantastic.

Is everything mostly mapped with one texture for the concrete, making it easy to swap it with another one if desired?

The best game to work on is the one you enjoy playing the most.
wizard of id
20
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Joined: 16th Jan 2006
Location: Sunny South Africa
Posted: 20th Jan 2010 08:47
@Cleve Blakemore
Yeah the current texture is just a placeholder for now.Working on a better texture with a little more detail...but it is seamless so you would be able to add a straight with a t-junction or a cross-junction or the other way around so it really doesn't matter...

I will be applying the new textures today....I hope.

"In my weird politically incorrect hypothetically incoherent contradicting obscured world definitively maybe"

wizard of id
20
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Joined: 16th Jan 2006
Location: Sunny South Africa
Posted: 20th Jan 2010 14:55
Well I have completed the new texture set.I am not all that great with texture creation but it came out pretty good....6 hours later *SIGH*

At least all TGC WWII ground textures have been replaced.Now in the process of removing all TGC .FPS files that references to doors and replacing them with my own meshes.

However will have these FPS files as a separate download as they are very nice or you could make your own.

"In my weird politically incorrect hypothetically incoherent contradicting obscured world definitively maybe"

Scene Commander
Support Manager
18
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Joined: 3rd May 2008
Location:
Posted: 20th Jan 2010 17:03
Looking good. I like the new textures.
JZ28
17
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Joined: 2nd Feb 2009
Location:
Posted: 20th Jan 2010 17:03
i dont watch threads much anymore but WOW WOI! I would love to use these tunnel segments with my subway segments. there the exact kind of thing ive been postponing making. fantastic job!

I will watch this thread like a hawk until its done.

good work.

http://sites.google.com/site/jordanz2010/
Cosmic Prophet
18
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Joined: 17th Mar 2008
Location: The Cosmos
Posted: 20th Jan 2010 18:26
Really nice stuff here buddy.

In the Universe, nothing ever stays the same.
wizard of id
20
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Joined: 16th Jan 2006
Location: Sunny South Africa
Posted: 20th Jan 2010 19:19
Hi guys most of the things have been completed and tested.

the following video higher Q shows the cavedin wall floor and dirt patches...

Please note these work fine with player collision but because of the size segment, collision for entities will not work...

But that is a trade off that is worth it in the end...

"In my weird politically incorrect hypothetically incoherent contradicting obscured world definitively maybe"

dark peanut
17
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Joined: 31st Dec 2008
Location: USA
Posted: 21st Jan 2010 02:47
The new textures are looking fantastic! I'm about to watch the new video as well. Keep it up!

dark peanut

current projects: a game about a guy
Spycrabz
17
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Joined: 29th Aug 2008
Location: Lennox Head, Australia
Posted: 21st Jan 2010 04:30
This will really come in handy for my arena game.


My Portfolio: http://spycrabz.wordpress.com/home/
mAcpo
18
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Joined: 3rd Dec 2007
Location: USA
Posted: 21st Jan 2010 04:55
very nice! round is good in this grid world!

Nickydude
Retired Moderator
19
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Joined: 4th Nov 2006
Location: Look outside...
Posted: 21st Jan 2010 14:17
Again some fantastic work! Is the full pack download available? I'm glad you didn't abandon this as it would have been a great loss to the community. Once again thanks for the generous gift.

wizard of id
20
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Joined: 16th Jan 2006
Location: Sunny South Africa
Posted: 21st Jan 2010 14:25 Edited at: 21st Jan 2010 14:30
Yip will be uploading the pack an emailing you the password soon.

*edit* I have updated the example map as well it is the one I have been using for the screenshots and video's with light mapping and entities it may say missing files used 2 entities from MP 3 and one from MP6 but that shouldn't be a problem.

"In my weird politically incorrect hypothetically incoherent contradicting obscured world definitively maybe"

charger bandit
16
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Joined: 10th Nov 2009
Location: Slovenia
Posted: 21st Jan 2010 14:42
Looks awesome but where is the download?

A.K.A djmaster
wizard of id
20
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Location: Sunny South Africa
Posted: 21st Jan 2010 15:16
Post your email address to receive the password

"In my weird politically incorrect hypothetically incoherent contradicting obscured world definitively maybe"

Nickydude
Retired Moderator
19
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Location: Look outside...
Posted: 21st Jan 2010 15:48
Wow! This tunnel pack is amazing! Thank you.

wizard of id
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Location: Sunny South Africa
Posted: 21st Jan 2010 15:51
Did you try the test map included?

"In my weird politically incorrect hypothetically incoherent contradicting obscured world definitively maybe"

Zychu
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Posted: 21st Jan 2010 15:56
This is amazing!

[email protected]
charger bandit
16
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Joined: 10th Nov 2009
Location: Slovenia
Posted: 21st Jan 2010 15:57
Cant wait to get it.

[email protected]

A.K.A djmaster
Nickydude
Retired Moderator
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Location: Look outside...
Posted: 21st Jan 2010 16:04
Quote: "Did you try the test map included?"


Yes I did and there were no problems whatsoever.

Zwarte Piet
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Posted: 21st Jan 2010 16:08
This looks great. [email protected]
RelMayer
18
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Joined: 14th Apr 2008
Location: France
Posted: 21st Jan 2010 16:10
Oh, the texture quality reminds me Half-Life 2.
Can't wait for this !


[email protected]

Please apologize my bad english, I'm French.

ELDORA Rocks !
wizard of id
20
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Joined: 16th Jan 2006
Location: Sunny South Africa
Posted: 21st Jan 2010 16:11
Quote: "Yes I did and there were no problems whatsoever."

That is good to know.

BTW I still want to add shaders...I completely forgot about that.

can some one test for X10 and post some feed back my 8800GT got killed last week.

BTW nickydude

could you change the thread title from (wip) to (released).

"In my weird politically incorrect hypothetically incoherent contradicting obscured world definitively maybe"

Bugsy
17
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Location: another place in time
Posted: 21st Jan 2010 16:29
It's all out?

Is it going to be put in one download or is that too big for the forums?



to fenix mod!
wizard of id
20
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Joined: 16th Jan 2006
Location: Sunny South Africa
Posted: 21st Jan 2010 16:31 Edited at: 21st Jan 2010 16:32
4.6 mb = 13.5mb uncompressed

Check the first post.

"In my weird politically incorrect hypothetically incoherent contradicting obscured world definitively maybe"

Bugsy
17
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Location: another place in time
Posted: 21st Jan 2010 16:45 Edited at: 21st Jan 2010 16:46
oh, that's not bad then

[email protected]



to fenix mod!
wizard of id
20
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Joined: 16th Jan 2006
Location: Sunny South Africa
Posted: 21st Jan 2010 16:49 Edited at: 21st Jan 2010 16:50
Never mind you edited your post

"In my weird politically incorrect hypothetically incoherent contradicting obscured world definitively maybe"

JZ28
17
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Posted: 21st Jan 2010 16:59
I can check it out on X10 for you, i have an Nvidia gtx 260 graphics card.
Beautiful work btw
my email is [email protected]

http://sites.google.com/site/jordanz2010/
JZ28
17
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Posted: 21st Jan 2010 17:06
double post

Got the Email, thanks. ill post my findings in a few hours.

http://sites.google.com/site/jordanz2010/

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