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Dark GDK / How do I get Ping value (MultisyncDLL)

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Taoie
16
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Joined: 29th Mar 2008
Location:
Posted: 19th Jan 2010 18:51
if I use MultisyncDLL
How do i Get user's Ping value.
Freedom Fighters
15
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Joined: 2nd Nov 2009
Location:
Posted: 19th Jan 2010 22:29
well. how you think you get it?
it can be simple as the time bewteen each sending and receiving.

so say we have player 1 and player 2. player 1 send a message named PingPlease and player 2 gets that message, then he sends a message back PingReturn and while that messaging is going on you count the time between each send and half it so that show the ping time for it to go from player one to two.

Problem Solution That Never Fails: "Build A Bridge And Get Over It"
Aldur
17
Years of Service
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Joined: 8th Oct 2007
Location: Melbourne, Australia
Posted: 20th Jan 2010 00:11
What Freedom Fighters said is along the right path, but you can't just half the time it took, as one connection may be faster than the other.

The best way would be to have a timer at the client end, and send the value of that timer to the server. When the server receives the time, it stores it and sends back the time to the client. The client then compares the received time with the sent time for a all round ping.

A lot can be done with timers, and you can measure the ping from client > server and server > client!

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