Quote: "I also tryed map edit, but in the toturial (that I think that uses a old bersion of matedit)says me that I need a load matrix.dba, but the program says that i don't need the file, and I can't load matrix with this program because I don't know how i can load them also, sombody knows how I can load matrix with mat edit?"
Make sure you are using
MatEdit which is specifically designed to make matrices not 3dmapeditor.
Matedit helps you build a matrix that is compatible with the DBC matrix commands. You will not be able to load .obj files with it but you can build your own matrix and then load it into your own code. There should be a Doc folder that has the documentation on how to use MatEdit. If you look in the Demos folder, there should be another folder labled Candyland. Open the folder, then load CANDYLAND into the DBC editor. Look at the code.
The text after the REM statements tells you the steps you need to load a matrix created with MatEdit into the source. This is already all set up for you for this demo so all you need to do is run it (F5) to test it out.
And if Blender seems a little tricky to use, for .obj files (these are usually Wavefront format files) try using
Anim8or. Blender is a great program but it can take a little getting used to. Anim8or is a little simpler and loads .obj files and can export them as .3ds (compatible with DBC).
Open Anim8or, click on Object > Import > choose .obj and find your file. After your .obj file is loaded, click on Object > Export > choose .3ds and save a new version of your file.
You should then be able to load your new .3ds file into DBC. For example:
load object "terrain.3ds",1
Enjoy your day.