Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

3 Dimensional Chat / Character help

Author
Message
Trace517
15
Years of Service
User Offline
Joined: 21st May 2009
Location: Sacramento, CA
Posted: 22nd Jan 2010 00:40 Edited at: 12th Feb 2010 07:33
I found a free samus model on turbosquid (I only get their free stuff the other stuff is a complete rip-off) and the texture is already set to the .X file. In other words, I don't need to add a texture. If I put this (with all the scripts and stuff: fpe, fpi, etc.), would it be able to move around or would I have to add bones with another program? Also, is there a way to make it shoot out of its cannon arm? Please help.

-Trace

EDIT: lol I misspelled Samus as "Smaus"
gbark
19
Years of Service
User Offline
Joined: 14th Oct 2005
Location: US - Virginia
Posted: 22nd Jan 2010 01:24 Edited at: 22nd Jan 2010 01:24
If the model is not already rigged or animated, then you'll need to do this yourself. I do not know about FPSC, ie, whether you can set up a basic skeleton and then use a default animation set or whether you have to animate the whole thing yourself. But at the very least, you will definitely need to add bones and rig it yourself.
LBFN
17
Years of Service
User Offline
Joined: 7th Apr 2007
Location: USA
Posted: 22nd Jan 2010 16:28
There are a few really cool looking Samus' on TurboSquid, however the lowest poly count I could find on any of them is around 17K polies - much too high for a game environment. Realistically, you should be around 2500 polies or so for characters for most games. Some will argue for more than that, but 17,000 is way too many.

In order to use it in a game, you would have to rig it (I believe CharacterFX is now free - you can search for it on these forums) and then animate the joints that you have made/assigned.

Quote: "Also, is there a way to make it shoot out of its cannon arm?"

Sure, this could easily be done. You would simply assign some of the vertices of the cannon to a joint there and use that to obtain the limb angle and location for placement of a projectile. You could assign another joint to the tip of the cannon to place the flash.

Hope this helps.

Click my sig to download TGC Heroes v0.94.

Trace517
15
Years of Service
User Offline
Joined: 21st May 2009
Location: Sacramento, CA
Posted: 1st Feb 2010 00:45
thanks

Login to post a reply

Server time is: 2024-11-24 17:56:22
Your offset time is: 2024-11-24 17:56:22