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3 Dimensional Chat / Vehicle Release

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Message
Dcrew
14
Years of Service
User Offline
Joined: 14th Jan 2010
Location: Trapped in FPSC Engine
Posted: 22nd Jan 2010 16:43 Edited at: 23rd Jan 2010 21:37
Hello, I am about to Complete my Truck Vehicle

Features Working on are:

-Picking up and Dropping off Backup/Allies
-Picking up and Dropping off Player
-Picking up and Dropping off Enemies

Features Completed are:

-Drive through Set Waypoints

Attachment = Picture of Vehicle in 3D Studio Max

Texture for Vehicle Needed! Or need to know how to Export Texture from 3D Studio Max!

Notice/Help Needed: When the Vehicle is Dynamic it is fine and follows waypoints but you can't get properly in the Vehicle only on top! If it is Static you can get in it but not Follow waypoints

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Conjured Entertainment
AGK Developer
19
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 22nd Jan 2010 17:05
Sounds nice.
Any chance of us getting a screen shot of the vehicle(s)?

   Conjured Entertainment

 WARNING: Intense Madness
Dcrew
14
Years of Service
User Offline
Joined: 14th Jan 2010
Location: Trapped in FPSC Engine
Posted: 22nd Jan 2010 17:08
Note: Can anyone help me im a bit stuck, When it is Dynamic it works but you cant get in the vehicle only on top, If it is static you can get in it but don't follow waypoints, I know this can be fixed because i have seen vehicle models that you can get into but still Dynamic, So with the best Luck someone could help me with that and then it will be the only thing left is the texture then release.

Anyone who can Fix the above problem is more than welcome to get something in return will be exactly my vehicle when it is done! (They will get Extra Credit for it too!)
Dcrew
14
Years of Service
User Offline
Joined: 14th Jan 2010
Location: Trapped in FPSC Engine
Posted: 22nd Jan 2010 17:09 Edited at: 22nd Jan 2010 21:05
@Conjured Entertainment
I have apparently just became a Trusted member so Thanks FPS Admin so i can reply back ASAP! I will post a Screenshot once the Above Problem is Fixed. Thanks!

<Edit>
I have just added an attachment Image of the vehicle in 3D Studio Max

<Edited by Dean>
Conjured Entertainment
AGK Developer
19
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 22nd Jan 2010 17:14 Edited at: 22nd Jan 2010 17:28
Quote: "@Conjured Entertainment
I have apparently just became a Trusted member so Thanks FPS Admin so i can reply back ASAP! I will post a Screenshot once the Above Problem is Fixed. Thanks! "

Congrats, and welcome to the forums.
Take note of the EDIT link just under your avatar on your posts.
You can use that to edit a post rather than double posting.
Some people get bent when you double post.

Looking forward to seeing it, and I am sorry I cannot help with the collision issue.

Edit
Looks really cool, however...
It looks a bit high poly for FPSC. (how many polys is that?)
Also, you may want to angle that steering column down a bit, because it looks like it goes into the windshield now.
I can also see the tire sticking through the body, so you may want to adjust that too.
Very nice work, and a very unique design.
Well done.

   Conjured Entertainment

 WARNING: Intense Madness
charger bandit
15
Years of Service
User Offline
Joined: 10th Nov 2009
Location: Slovenia
Posted: 22nd Jan 2010 17:34
You overdone turbosmoothing on the model,its doesnt look good.Dynamic objects can only have box collision so you cant fix your problem.

A.K.A djmaster
Asteric
16
Years of Service
User Offline
Joined: 1st Jan 2008
Location: Geordie Land
Posted: 22nd Jan 2010 18:37
You need to learn about control edges before using turbosmooth, and that is only used for high poly modelling.

Your signature has been erased by a mod - Please reduce it to 600x120 maximum size
Dcrew
14
Years of Service
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Joined: 14th Jan 2010
Location: Trapped in FPSC Engine
Posted: 22nd Jan 2010 19:56
FIRST POST UPDATED!

Ok it can be fixed Charger Bandit because i have seen many other dyanamic vehicles/objects that you can get into.

I Turbosmooved it because you wouldnt of liked it any better trust me, I will fix bugs like what Conjured mentions and then will update the Picture!
Dcrew
14
Years of Service
User Offline
Joined: 14th Jan 2010
Location: Trapped in FPSC Engine
Posted: 22nd Jan 2010 21:04 Edited at: 22nd Jan 2010 22:17
First Post Update with new Pic, Bugs Fixed!

Notice: It didnt take me this long its because i get busy with expirimenting with my models and scripts.

<EDIT>
My problem could be solved if somehow i set it to Static but it could still do Physical actions like Display and Move through Waypoints!
charger bandit
15
Years of Service
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Joined: 10th Nov 2009
Location: Slovenia
Posted: 23rd Jan 2010 19:09
Dynamic can only have box collision,the end.Yes you can get through doors which have dynamic collision BUT their scrip sets collision off when they are open.And turbosmooth makes the model too high poly for FPSC to handle it normally,place a few and you will get lag.

A.K.A djmaster
Dcrew
14
Years of Service
User Offline
Joined: 14th Jan 2010
Location: Trapped in FPSC Engine
Posted: 23rd Jan 2010 20:19
Thanks my friend Charger Bandit i am now going to take a look into what you said so Thanks!

Thanks, Really appreciated!
Dcrew
14
Years of Service
User Offline
Joined: 14th Jan 2010
Location: Trapped in FPSC Engine
Posted: 23rd Jan 2010 21:38
! UPDATE !

Truck Remade

! UPDATE !

See first post Image for new Truck!

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