Quote: "your script will be less robust than mine"
No, it actually won't, a triggerzone has a vertical/horizontal size of 100 units, means, the floor already crashes when your on the floors edge, 75 Units is more to the middle, so it crashes when your standing near the middle of the floor.
I've used the plrhigher, because I forgot if plrdistwithin takes the Player Height in consideration, didn't want the floor to crash when the player's underneath it, lol!
And using runfpidefault=2 or destroy doesn't really matter, as they're doing the same thing... I'm just used to it.
Both of our methods will work perfectly, tough.
-Doomster