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FPSC Classic Product Chat / Possible To Make A Segment Non-Collidable?

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Ekipshi
17
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Joined: 20th May 2009
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Posted: 23rd Jan 2010 00:39
I'd like to know if this is possible.

Using WoID's Sci-Fi upgrade, his "45 degree" windows are sweet! Only problem is, the collision acts as if it's a box. Can't go under it if it's too low, but I need to make it low in some spots.

Is it possible to "no-collide it? Or would I have to convert it to an entity, make it dynamic,give it the nocol script, and look really horrible?

Thanks!
Bigsnake
17
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Joined: 7th Apr 2009
Location: England
Posted: 23rd Jan 2010 01:22
You could change the colision type, use the entity creator to import it then change its collision to type

http://image.fps-files.com/images/42SIG.jpg[/img]
Vista, Amd Athlon 7750 (64 bit + Dual Core), ATI Readon HD 4870 1gb Edition, 4gb Ram.
wizard of id
20
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Joined: 16th Jan 2006
Location: Sunny South Africa
Posted: 23rd Jan 2010 06:01
Which one the one with the grate and window or the one with the double window.

As the one with the window and grate should not be accessible to the player angled meshes don't work well with player collision.

If you do it must be above jump height and below crawl height.......

"In my weird politically incorrect hypothetically incoherent contradicting obscured world definitively maybe"

Ekipshi
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Posted: 23rd Jan 2010 06:42
I think the double window one, here, check the screen attached, those windows I like them low enough and they restrict movement on the bridge here, even though i'm not under them?
wizard of id
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Joined: 16th Jan 2006
Location: Sunny South Africa
Posted: 23rd Jan 2010 07:13 Edited at: 23rd Jan 2010 07:31
Oh that is the one from the first upgrade.I made a new updated one here but I don't think you will be able to do the placement you are doing now

I will try and see what I can do to fix them for you.


BTW here are the new meshes

*Edit* Okay I see what you mean build a quick test.Will see if I can fix the problem....

"In my weird politically incorrect hypothetically incoherent contradicting obscured world definitively maybe"

wizard of id
20
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Joined: 16th Jan 2006
Location: Sunny South Africa
Posted: 23rd Jan 2010 14:13
okay busy with this I do not like the platform...adding support beams might help a wee bit...

I trying to make a single window frame mesh and a combined window entity in the past it has help me a lot to group thing to allow for better collision

"In my weird politically incorrect hypothetically incoherent contradicting obscured world definitively maybe"

Ekipshi
17
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Posted: 23rd Jan 2010 18:29
Wait a second, is that a whole new mesh in the works?
Looks amazing!

Though I just needed to know if I could make them have no collision, and I think Bigsnake did actually offer a solution, You didn't have to make a whole other mesh
wizard of id
20
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Joined: 16th Jan 2006
Location: Sunny South Africa
Posted: 23rd Jan 2010 18:55
I don't mind....

"In my weird politically incorrect hypothetically incoherent contradicting obscured world definitively maybe"

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