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3 Dimensional Chat / Direct3D(.X) UV Coordinates!

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8BitTonberry
14
Years of Service
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Joined: 25th Jan 2010
Location: Atlantic Canada
Posted: 25th Jan 2010 17:29
Hello, thanks for checking in.

Now, I have this problem with UV wrapping for a rifle I've made.
I've made this gun for a game I'm developing with C++ and Dark GDK. At first I tried loading all of my models and scenery as 3DS files. The textures worked flawlessly, and they looked great in-game, but the load time before the map would display was terrible. For a small 253 or so poly rifle(Shown below) it took about 20 seconds to load without a level.

My solution to that loading time was to use Direct3D files. Luckily, Cinema 4D can export these files to begin with, but unfortunately, the UV coordinates get scrambled. The pictures below would be the successful render, followed by two images of the rifle as an .x file. The rear of the gun looks fine, for some reason, as shown.

So, does anybody know how I would either get the .x file to export the coordinates properly, or to get a UV map that will be compatible?

Help is GREATLY appreciated! Thanks so much! :lol:



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8BitTonberry
14
Years of Service
User Offline
Joined: 25th Jan 2010
Location: Atlantic Canada
Posted: 25th Jan 2010 23:11
Erm, it would also be VERY useful to know how the Dark Matter models are textured, considering they are all .x files as well...
8BitTonberry
14
Years of Service
User Offline
Joined: 25th Jan 2010
Location: Atlantic Canada
Posted: 27th Jan 2010 23:31
So, does nobody know how to do this? Should I post in another section?

Can somebody post something, or did I get blacklisted somehow?

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