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Dark GDK / 3d flames

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Hassan
15
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Joined: 4th May 2009
Location: <script> alert(1); </script>
Posted: 26th Jan 2010 18:20
Hello guys!

i was wondering, how to make massive 3d cool-looking particles? ( like http://rampantgames.com/blog/uploaded_images/gbof_afx-791187.jpg (random pic i found) )

one way to do it is using 2d sprites, but sometimes it can't be 2d, i tried particle system by dgdk but it either sucks or i didnt use it properly

so anyone mind showing me a proper way of using particle system?

Morcilla
21
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Joined: 1st Dec 2002
Location: Spain
Posted: 27th Jan 2010 10:54
The ultimate solution is to use a shader. Green Gandalf posted here all we need:

GG Shader particles demo 8 December 2009
Look at the attachment in the 9th Dec 2009 00:30 post.

On the other side, in-built particles (dbMakeParticles or something like that) can do simple jobs in many scenaries. They are usually faster to program and faster in performance than object-based custom particle systems.
Four Dimensional posted here a good example of what can they do:

DPX Particle Software Project (New Year, 2010)
Hassan
15
Years of Service
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Joined: 4th May 2009
Location: <script> alert(1); </script>
Posted: 27th Jan 2010 19:21
thanks for the links, really useful!

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