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3 Dimensional Chat / Gun model request

Author
Message
NERDSxRxUS
User Banned
Posted: 30th Jan 2010 19:44
Ok donWON I emaile you.
NERDSxRxUS
User Banned
Posted: 31st Jan 2010 02:18
Hi I am now making free guns. All I ask is to be put in the creadits. And you tell people about me
DonWON
15
Years of Service
User Offline
Joined: 4th May 2009
Location:
Posted: 31st Jan 2010 02:32
Stick with Blender if you can. Its a great program if you can just figure it out. Here is the link to the tutorials again so others using the program can find it.

http://www.gryllus.net/Blender/3D.html


EGG HEAD OF DOOM
16
Years of Service
User Offline
Joined: 21st Sep 2008
Location: The Hacked Hospital Lobby
Posted: 31st Jan 2010 03:16
is my gun free?

NERDSxRxUS
User Banned
Posted: 31st Jan 2010 15:09
Yea sure just tell people about me and stuff
JRH
18
Years of Service
User Offline
Joined: 8th Jul 2006
Location: Stirling, UK
Posted: 5th Feb 2010 21:01
Hows progress? Do you have paypal yet?

lazerus
16
Years of Service
User Offline
Joined: 30th Apr 2008
Location:
Posted: 5th Feb 2010 22:00
*Facepalms* am sure we talked about this...

Ehh its not my problem.

To the buyer, check the polycount and wireframes, it looks sub div'

-Con

NERDSxRxUS
User Banned
Posted: 26th Feb 2010 06:40
Hi I have a lot of guns now but in the week I will get pay pal
JRH
18
Years of Service
User Offline
Joined: 8th Jul 2006
Location: Stirling, UK
Posted: 17th Mar 2010 20:53
Any progress on getting PayPal?

Kira Vakaan
15
Years of Service
User Offline
Joined: 1st Dec 2008
Location: MI, United States
Posted: 26th Mar 2010 08:54
@FPSC X10 Help and Dicussens: Along with what Devastaor said, your models are rather blocky. I think you could get a lot more detail out of a mesh for such a high poly-count. I noticed that you had 32 polygons in just the front barrel of the PK 380 alone. Giving us a wireframe render of your models would also help us better understand what we're buying. I suggest that instead of continuing to produce models of this quality, start teaching yourself some kind of modeling theory (stuff like quads vs tris, consistent polygon distribution, and good model flow through face and edge loops) so that you can improve the models that you sell. As far as I can tell, these are unnecessarily high-poly models that won't do us very much good in games because they are not UV mapped and textured, and are not animated. You must also consider how you are going to get these models into a format that your customers can use. Blender has a DirectX Exporter, but it's VERY buggy, so that might not be an option for some of the things you make in Blender.

All of this might sound a little harsh, and if that's the case, then I'm sorry; that was not my intention. I understand that you have every right to sell your work, and I hope you do. More power to you.

I am only making suggestions that I think would benefit you and your business by making your media more desirable to more people. I hope you don't get discouraged by all of this and continue learning and doing work you're proud enough of to sell. Good luck, and happy blending!
Aaagreen
17
Years of Service
User Offline
Joined: 4th Sep 2007
Location: City 17
Posted: 26th Mar 2010 19:26
Have you not seen any of this guy's previous threads?

Jeku always gets drunk and tries to Moderate the ocean. Tirelessly slapping the waves as they roll in.
Hassan
15
Years of Service
User Offline
Joined: 4th May 2009
Location: <script> alert(1); </script>
Posted: 26th Mar 2010 20:00
a mod probably banned him, no more fun

Kira Vakaan
15
Years of Service
User Offline
Joined: 1st Dec 2008
Location: MI, United States
Posted: 26th Mar 2010 20:46
@Aaagreen: Yeah, I checked them out after I posted that

Still, we can at least hope he does something similar, but oh man, this guy is something else.

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