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FPSC Classic Product Chat / Setting doors in entities?

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DaxDS9
16
Years of Service
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Joined: 16th Jan 2010
Location: good old germany
Posted: 27th Jan 2010 18:38
Hi!

I want to use real doors in entities. Seemed they could only be cut in segments. :-(

Has anyone a solution please?

(Sorry for bad english!)

Dax
The Fps Creator rocks!
17
Years of Service
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Joined: 24th Oct 2008
Location: Sneaking down your chimney.
Posted: 28th Jan 2010 00:25
Why do you want real doors in entities?

PW Productions
17
Years of Service
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Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 28th Jan 2010 03:15
Just open the entity bank, and for WWII, their under scenery. Same with SciFi. That simple...

New Site is up! Go check it out!
Nbt
16
Years of Service
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Joined: 11th Oct 2009
Location: Behind you!!
Posted: 29th Jan 2010 17:03
He wants to use a door in an entity. i.e. like you would with a segment, but of course as default you cannot cut non-segments as you would a wall etc.

If your making your entities yourself, it's very easy to set animated doors into them by leaving a door sized hole in them when you create the entity, but as a rule normal doors will not cut into an entity.

You would (could?) get some horrid collision errors cutting into an entity as you would a segment I believe anyway.

I only use this for fun and have no interest in making commercial games ^_^
Disturbing 13
21
Years of Service
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Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 30th Jan 2010 12:07
my only suggestion is make a segment out of the entity.

DaxDS9
16
Years of Service
User Offline
Joined: 16th Jan 2010
Location: good old germany
Posted: 4th Feb 2010 12:59
Quote: "my only suggestion is make a segment out of the entity.
"


Uh! That works? Maybe I' m a little stupid (cause I am a total newbie). Can you tell me how?

The Entity is MUCH bigger than a "normal" segment...

Wonder how that goes...

Dax

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