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FPSC Classic Product Chat / very very big terrain-model pack

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Help ME ! ! !
17
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Joined: 29th May 2009
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Posted: 27th Jan 2010 19:45
greetings to all game makers..

finally i've get a new idea how to close background sky end point with terrain.actually i'm going to make a big terrain model pack and want to share with u all.
AND also it can be place out from fpsc map
still now 5 terrain completed.this'll be a big model pack.

just give me best of luck and please wait some days...thank u
JRH
20
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Joined: 8th Jul 2006
Location: Stirling, UK
Posted: 27th Jan 2010 19:49 Edited at: 27th Jan 2010 19:49
Quote: "just give me best of luck"

Daniel wright 2311
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Posted: 27th Jan 2010 19:53
very very big terrain-model pack

we need scren shoots

Help ME ! ! !
17
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Joined: 29th May 2009
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Posted: 27th Jan 2010 19:55
sry.. but can u please tell me how to upload bmp file here
JRH
20
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Joined: 8th Jul 2006
Location: Stirling, UK
Posted: 27th Jan 2010 19:58
I'd recommend uploading in JPG format. Images can be converted using MS Paint (File > Save As).
Help ME ! ! !
17
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Joined: 29th May 2009
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Posted: 27th Jan 2010 20:14
sry but i don't know how to post image in fpsc forum..so please don't mind and see screen shot here...i'll put so many screenshot..later
http://picasaweb.google.co.in/KOUSTAVBHOWMIK/Shot1#5431499169748237858
Help ME ! ! !
17
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Posted: 27th Jan 2010 20:52
please share with me some of idea about terrain,so that i can make it as your idea.because VIEWERS CHOICE IS THE FINAL CHOICE.
Soviet176
16
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Joined: 19th Sep 2009
Location: Volgograd
Posted: 27th Jan 2010 21:12
Terrain is actually simple, it's the the .fpe that you really need. This is the code I use for the .fpe for my terrain, I make my terrain with T.e.d. I export in .x format, load it in entity workshop v2.0 texture it in there. When it's all done, I navigate to the work shop folder and delete the default .fpe and put this in.



If you make the terrain to big for FPSC it will give you an error, so I have been testing it out, so far the highest/biggest terrain I have got in FPSC is scale = 75 This was sufficient anything bigger than 100 It seemd to crash (for me) making terrain bigger than the squares on the editor I think wont render your terrain so in your previous post "Help me" you may have made it go off the map or made it dynamic, make sure its static!!

"I haz no sig :o"
Help ME ! ! !
17
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Posted: 27th Jan 2010 21:20
hehe..actually my terrain is like as 500 size.when i'll complete my model pack then just enjoy with that.even i'm going to make difference sizes terrain,.like 1x,2x,3x,4x and xx which is as big as a whole fpsc map..so just wait and see..and also i'llmake a tut about that so please don't worry about that.
The Fps Creator rocks!
17
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Joined: 24th Oct 2008
Location: Sneaking down your chimney.
Posted: 28th Jan 2010 00:23
Tropical terrains!

Tanner 3000
18
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Joined: 20th Apr 2008
Location: Inside an AC130(Watch out!)
Posted: 28th Jan 2010 01:18
I got it bigger than 200 lowlz!

Go to lostcontactgaming.com!!

Anssi
16
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Joined: 22nd Jan 2010
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Posted: 29th Jan 2010 17:32
BEST LUCK!!!
Mainan
16
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Joined: 28th Jan 2010
Location: Front of my monitor xD
Posted: 30th Jan 2010 04:09
best of luck dude

btw please can you upload the image

u can use this code (img)ur image url(/img)

change () with []

upload it on h**p:\\www.tinypic.com

it's fast!

私はゲームを愛し、ゲームを作る
Cherd
19
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Joined: 30th Dec 2006
Location: Where I can see you.
Posted: 3rd Feb 2010 21:15
I sense unforseen collision problems, good luck anyway
Help ME ! ! !
17
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Posted: 3rd Feb 2010 21:28
thanks and i'll upload it mainan.
Help ME ! ! !
17
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Posted: 3rd Feb 2010 21:31
Help ME ! ! !
17
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Posted: 3rd Feb 2010 21:33
cherd,there is no collision problem at all
Help ME ! ! !
17
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Posted: 3rd Feb 2010 21:48

rolfy
20
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Joined: 23rd Jun 2006
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Posted: 3rd Feb 2010 22:11
Quote: "cherd,there is no collision problem at all"

He's not refering to player but to enemy collision, this is a long known and not easily got around problem.
Help ME ! ! !
17
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Posted: 3rd Feb 2010 23:50
ohh..thanks rolfy.actually i'm making this terrain for hiding sky vanishing point.so i guess enemy'll fall if they come there.just for remind me that,i'll make some segments also(just like rolfyterrain) where enemy can walk.
ambideXter
16
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Joined: 9th Jan 2010
Location: The Netherlands
Posted: 7th Feb 2010 19:48 Edited at: 7th Feb 2010 19:49
Quote: "sky vanishing point"

What do you mean? use a skybank and you'll have full sky.
So can i assume you mean HORIZON? as in, if you don't turn on auto ground your sky does not connect naturally with ground?
Anywayz, BEST OF LUCK!
Here, take a break and drink a cold n fresh one

Help ME ! ! !
17
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Posted: 7th Feb 2010 23:29
hehe..thanks:p

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