Terrain is actually simple, it's the the .fpe that you really need. This is the code I use for the .fpe for my terrain, I make my terrain with T.e.d. I export in .x format, load it in entity workshop v2.0 texture it in there. When it's all done, I navigate to the work shop folder and delete the default .fpe and put this in.
;header
desc = SnowMap
; Terrain .fpe by soviet176
; Special thanks to GJ :D
;ai
aiinit = appear1.fpi
aimain = default.fpi
aidestroy = disappear1.fpi
;spawn
spawnmax = 0
spawndelay = 0
spawnqty = 0
;orientation
model = SnowMap.x
offx = 0
offy = 0
offz = 0
rotx = 0
roty = 0
rotz = 0
scale = 50
fixnewy = 0
defaultstatic = 1
materialindex = 0
collisionmode = 1
strength = 0
isimmobile = 0
soundset =
soundset1 =
;visualinfo
textured = SnowMap.dds
effect =
castshadow = 0
;Animationinfo
animmax = 0
anim0 = 0,0
If you make the terrain to big for FPSC it will give you an error, so I have been testing it out, so far the highest/biggest terrain I have got in FPSC is scale = 75 This was sufficient anything bigger than 100 It seemd to crash (for me) making terrain bigger than the squares on the editor I think wont render your terrain so in your previous post "Help me" you may have made it go off the map or made it dynamic, make sure its static!!
"I haz no sig :o"