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3 Dimensional Chat / rigging help

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Hassan
15
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Joined: 4th May 2009
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Posted: 28th Jan 2010 13:40
Hello everyone!

i've created a simple human body and rigged it, in 3ds max
inside the program, i can run the animation fine, but when i export it to X file ( panda X exporter plugin ) i just dont get the animations, why?

i used biped and physique modifier for rigging it

Oolite
19
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Joined: 28th Sep 2005
Location: Middle of the West
Posted: 28th Jan 2010 14:31
Can you show your export settings?

If you're trying to run it in a custom program, try another program like the DXviewer that comes with the DirectX SDK and see if it runs then.
I've only ever had problems with physique and panda, its good for simulating muscle contraction etc, but if its a simple model, stick with skin.

zeroSlave
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Location: Springfield
Posted: 28th Jan 2010 16:36
I had a whole boat load of problems trying to export with panda. I finally got it to work with some pretty specific settings. What I did was just test/change settings/test/change settings until it finally did export the animations. I would take a screencap of how it is set up, but I am at work.

There's something in this room that makes you can't speak well.
Hassan
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Posted: 28th Jan 2010 16:58
well my settings:



Hassan
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Posted: 28th Jan 2010 17:08
i ticked bones ( in 3ds max object ), it exported the animation, but in a pretty bad way, object : http://filebeam.com/7c3f5604a1418b5463e19f45664933b1

and screenshot of animation in 3ds max:



zeroSlave
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Location: Springfield
Posted: 28th Jan 2010 17:17 Edited at: 28th Jan 2010 17:28
Under '3DS Max Objects' Check 'bones'
Under 'Animation' You might change the 'Animation Sampling Rate' otherwise, it will make 30 frames for every frame inside 3ds max. Not really a problem, but it can make your animation slow If you don't adjust the speed in your code.(Also, if you change this... make sure to edit the:

Name Start End
Anim-01 0 100

Because it might change the 'End number' and not export all of it.



Select both the mesh and the bones manipulating it, and use Max's 'export selected' under 'File'

I don't know if this will work for you, but it is worth a shot! Good luck!

EDIT: Oops. I should've refreshed!! I ran the animation in DBP and it is... odd. Maybe the 'physique' modifier could be causing problems. But, I've never really used it so I'm not sure this may even be the case.

There's something in this room that makes you can't speak well.
Hassan
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Posted: 8th Feb 2010 10:38
Sorry for bumping

i made a new object, tried exporting it after rigging, i had a biped, a mesh ( the one that has the physique modifier ) and another object, it exported the bones and the other object, but not the physique'd mesh, i think there is no hope of using panda .x exporter, how about exporting it as a 3ds or fbx or whatever, importing it into another program then exporting it as .x? i mean, a program that has a built-in X export,if that would work, what program would you suggest?

zaphos
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Joined: 29th Mar 2009
Location: The forest moon of Endor
Posted: 10th Feb 2010 00:15
Try this it does everything you need and is a good price.
http://www.unwrap3d.com/

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