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Dark GDK / bullet collision only works on first frame of the animated boned-mesh - HELP!

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Dark GDK FPS
14
Years of Service
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Joined: 28th Jan 2010
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Posted: 29th Jan 2010 06:48
Is there something you need to do differently to find a collision with animated Characters

It seems to only detect hit on the first frame of a boned-mesh animation character.

this is the loading of the mesh


this is the code in the player movement




this is the fire bullet code


everyhting works great for static and framed based animation - only the meshws are a problem

Rob Toutant

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