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FPSC Classic Product Chat / collusion problem againnnnnnnn

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Help ME ! ! !
17
Years of Service
User Offline
Joined: 29th May 2009
Location:
Posted: 31st Jan 2010 02:54
..
again the famous collusion problem.please guys give me some tips, how can i solve it?
i've made a house entity in 3ds max,and imported it in fpsc.its collusion is set to 1(polygon) ,but still there is some collusion prob and so i can't walk without pressing 'c'.
it heppend to me so many time.i know it may happend to u too but if u've got some tricks then it may help me..thanks in advance
wizard of id
20
Years of Service
User Offline
Joined: 16th Jan 2006
Location: Sunny South Africa
Posted: 31st Jan 2010 09:44 Edited at: 31st Jan 2010 09:46
DO NOT make the house an entity period.Rather split your house in sections.Floors ceilings and walls and make segments.

For floors to work correctly they have to be 100 x 100 units either the height or the length may be shorter for example 100 X 50 units.

Both height and length may be smaller but there is no guarantee that it will work correctly.

Walls and Ceiling have to be above or below crawl or jump height for proper collision period.

A single entity with ceilings floors and walls as a combined mesh will NOT work.

It is recommended.....well I am telling you that entities will NOT work correctly 100% even with no or reduced collision, any thing that either the player or entity needs to walk on HAS to be a segment and comply with 100 unit by 100 unit rule to work period.

"In my weird politically incorrect hypothetically incoherent contradicting obscured world definitively maybe"

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