Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Product Chat / character animation with bip(3ds-max)...need some help

Author
Message
Help ME ! ! !
17
Years of Service
User Offline
Joined: 29th May 2009
Location:
Posted: 31st Jan 2010 14:06
good day game makers..
today i've completed my custom animation bip file with is more than 4000 frames(25fps).so i've test it with my custom models.And actually its looking great,but the problem is when i import it to fpsc only default animations r playing.in that time i've noticed that there is only 941 frames animation in every character fpe file instead of 2540 frames(bip).this is my first question,how fpsc manage that frames?secondly as u know i've total of 4350 frames,so how can i call(example..anim16) it in fpsc?because i don't know which'll be the 4300 frame in fpsc.(may b 1500 frames )

at last i want to sorry to u guys for posting this big,please try to read this and please tell me some answers.thank u
SamHH
19
Years of Service
User Offline
Joined: 9th Dec 2006
Location: Vermont
Posted: 31st Jan 2010 21:02
Basically, the scripts reference an animation number from the fpe. The number in the fpe references a frame range. So when the script calls for animation 1, the place in the fpe that says anim1 = 2505,2600 is telling the script what frames to use. Add on animation numbers to the end of the fpe or change around the ranges in the existing ones to use the ones in your x file.


Help ME ! ! !
17
Years of Service
User Offline
Joined: 29th May 2009
Location:
Posted: 31st Jan 2010 21:52
Quote: "i've noticed that there is only 941 frames animation in every character fpe file instead of 2540 frames(bip)."

where is those 942-2540 frames gone?
Shadowtroid
16
Years of Service
User Offline
Joined: 23rd Dec 2009
Location: nope
Posted: 31st Jan 2010 22:05
You can use any numbers you want. Just change

1-24 (or whatever)

to

3859-3878 (or whatever)

You can use whatever numbers you want.

"And we played the first thing that came to our heads...Just so happened to be... the best song in the world...

it was the best song in the world..."
Help ME ! ! !
17
Years of Service
User Offline
Joined: 29th May 2009
Location:
Posted: 31st Jan 2010 22:29
Help ME ! ! !
17
Years of Service
User Offline
Joined: 29th May 2009
Location:
Posted: 31st Jan 2010 22:31
Help ME ! ! !
17
Years of Service
User Offline
Joined: 29th May 2009
Location:
Posted: 31st Jan 2010 22:32
[img]http://i901.photobucket.com/albums/ac219/pankudhar/fps%20creator/highestframenotsame.jpg [/img]
Shadowtroid
16
Years of Service
User Offline
Joined: 23rd Dec 2009
Location: nope
Posted: 31st Jan 2010 22:34
You can still use any number you want.

Just change the number. The numbers say which frame you use. If that's the stock, maybe those were all frames they didn't use...

Just put in the frame you want. That simple.

"And we played the first thing that came to our heads...Just so happened to be... the best song in the world...

it was the best song in the world..."
Help ME ! ! !
17
Years of Service
User Offline
Joined: 29th May 2009
Location:
Posted: 31st Jan 2010 22:42
hmmm..may b
ok..thanks Shadowtroid.i'll do some test.ohh by the way fpsc anim number ends with anim91.so can i make anim100 or else?
Shadowtroid
16
Years of Service
User Offline
Joined: 23rd Dec 2009
Location: nope
Posted: 31st Jan 2010 22:45
Not sure. I think so. But it may stop at 99...

I don't usually work with characters, so that'd require a little trial and error.

Good luck.

"And we played the first thing that came to our heads...Just so happened to be... the best song in the world...

it was the best song in the world..."

Login to post a reply

Server time is: 2026-07-21 07:02:45
Your offset time is: 2026-07-21 07:02:45