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3 Dimensional Chat / WIP candle

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Tblock
15
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Joined: 3rd Jul 2009
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Posted: 31st Jan 2010 19:19
My first I think quite good design.

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Mazz426
16
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Joined: 4th Feb 2008
Location: Edinburgh
Posted: 31st Jan 2010 21:24
yes its rather nice, and seams rather low poly, i like it but can we see a wireframe the candle itself looks slightly... hollow

Tblock
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Posted: 1st Feb 2010 17:10
Here is the wireframe you asked for.

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Tblock
15
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Joined: 3rd Jul 2009
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Posted: 3rd Feb 2010 07:44
I made some progress with the candle itself I would like to hear how it looks.

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Red Eye
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Joined: 15th Oct 2008
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Posted: 3rd Feb 2010 14:16 Edited at: 3rd Feb 2010 14:17
Hey,

Looks good, but u should not rezise your images,make them 600 by 480 or something, upload them to imageshack (check google) and then link them on your thread. They will appear on your thread.

I think u are doing good job on the model itself, texture needs some more work, but keep this up!


Hassan
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Joined: 4th May 2009
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Posted: 3rd Feb 2010 15:59
looks good, but i think you wont use that in a game, so you might want to increase the poly count, so it looks smoother

RUCCUS
19
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Joined: 11th Dec 2004
Location: Canada
Posted: 3rd Feb 2010 22:06
It looks like a candle, its just its not too hard to make anything look like a candle . When you think about it, a candle is essentially just a cylinder that you constantly extrude upwards / scale in or out until you have a decent shape to it. Dont get me wrong, if its your first model then its good to practice with simple things, but I think a candle is pushing it in terms of simplicity. Either try adding some variation to it like a handle coming out of the side, or try making something completely different that isn't so perfectly symmetrical. I would suggest...

- a child's teddy bear to experiment with organic modeling, the benefit being that because its a stuffed animal, you don't have to be extremely anatomically correct, and you can block out the forms fairly easily before moving into the more detailed aspects.

- a shopping cart for mechanical modeling and texture practice. This will combine the boxed form of the cart with the rounded form of the wheels and handle. It will also give you a chance to experiment with using textures to give the illusion of there being more detail than there really is (as you wont have to actually model all of the thin metal tubes that make up the cage of the cart, you can resort to using a texture with transparancy).

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