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tenorm_the_2nd
14
Years of Service
User Offline
Joined: 1st Feb 2010
Location:
Posted: 1st Feb 2010 18:30
Hi,

I've got a nVidia GForce 9400 GT (no Physx-PPU) and I want to render Fluids. My project was compiled succesfull, but if I start it, there are no visible fluids, but my framerate slows down. I tried to color them with dbColorObject, but it doesn't work.

My physx-code is the smalest possible, just

dbPhyMakeFluidEmitter(...);
dbPhySetFluidPosition(...);
dbPhyBuildFluid(...);

like you can see I use darkGDK

Any ideas?

thx tenorm_the_2nd
HowDo
21
Years of Service
User Offline
Joined: 28th Nov 2002
Location: United Kingdom
Posted: 1st Feb 2010 20:07 Edited at: 1st Feb 2010 20:07
this works in DBPro and I think you should be able to convert it work in GDK or see what you might be doing wrong.

Shows a big blob that is drop form a height.

GDK might be able to change the color as we can't in DBPro, you could use the direct C++ method to change its color.




Dark Physics makes any hot drink go cold.
CSGames94
16
Years of Service
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Joined: 27th Dec 2007
Location:
Posted: 6th Feb 2010 03:58
Quote: "I've got a nVidia GForce 9400 GT (no Physx-PPU) and I want to render Fluids"

I know you know your graphics card supports physx acceleration?

Sepnon
14
Years of Service
User Offline
Joined: 7th Feb 2010
Location: Brazil
Posted: 8th Feb 2010 01:15
I have an 9400GT and use the ppu for physx.. try installing 9.09.04 system
Nvidia's physx newest drivers only support graphics cards with 32 cuda cores

ps: sorry, i dont speak english very well

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