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Dark GDK / How to load objects?

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Versus Terminus
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Joined: 1st Feb 2010
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Posted: 2nd Feb 2010 01:34
I am a novice at C++ considering I started less than a month ago but I need to make a short game for my computer programming class in school. We are given 10 weeks to make the game. I am trying to make an RPG (I know it's not the best choice) but I can't figure out how to add a player object ( the guy the user controls ).



Can someone send me the correct code? My rpg will not contain a hivebrain, I'm just using it as an example until I can figure it out. Any help is appreciated.
Marsh0
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Posted: 2nd Feb 2010 03:26 Edited at: 2nd Feb 2010 03:26
You just about have it, try switching that one line with this.

dbLoadObject ("media/H-Alien Hivebrain-Idle.X", 6);

www.touchofdeathproductions.com
Versus Terminus
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Posted: 2nd Feb 2010 03:38
No sorry, doesnt work. I have flat grass, and 2 trees and no where do I see a weird mutant thing. Thanks for the effort though.
Matty H
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Posted: 3rd Feb 2010 15:02
Try scaling it up even further, 10000 or more if you have to. If that does not work then try scaling it down, it may be huge and you are inside it.

Versus Terminus
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Posted: 3rd Feb 2010 21:06
No, its still not working. Do I have to include SetCurrentDirectory ( "media" );? Thats what I have but I don't think it serves a purpose.



I have tried with media/H-Alien Hivebrain-Idle.X and every possible combination but it won't work.

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