Yes. The interface is a pain to begin with but the keyboard shortcuts I find are applicable anywhere which is more than you can say for most packages; duplicate in the viewport is duplicate in the action editor. In 3D class, weight painting, 3DS Max proved indecipherable, (no tutorials either) Maya has a nasty habit of painting vertices for no apparent reason; you'll paint a bone, get it perfect, move to another and suddenly the bone you just painted will have random spots all over the mesh. Blender's system was actually more intuitive than either and it actually worked. Shame we can't get it to export to anything Unreal will accept; the only Unreal exporter seems to rearrange bones as it pleases and then rotate the lot 90 degrees about the X axis.
Athlon64 2.7gHz->OC 3.9gHz, 31C, MSi 9500GT->OC 1gHz core/2gHz memory, 48C, 4Gb DDR2 667, 500Gb Seagate + 80Gb Maxtor + 40Gb Maxtor = 620Gb, XP Home
Air cooled, total cost £160