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DarkBASIC Professional Discussion / World of OMEN (Frost) SVN

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Omen
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Posted: 15th Aug 2010 05:23 Edited at: 17th Aug 2010 05:47
Hour 14 is ready:

http://omen.lakehomegames.com/project-updates/hour14-udpframework2

Hour 14 completes the basic UDP framework and will finally allow us to move onto more interesting things, like movement prediction (interpolation, extrapolation) and security.

For people who are having difficulty making DarkNET work (I've seen quite a few post recently for some reason), tonight's tutorial should shed a bright and unforgiving light on maintaining connectivity between the client and the server

I'm going to be sneaky and sneak in another hour as well -- Hour 15 is up as well:

http://omen.lakehomegames.com/project-updates/hour15-camerascontrolscollision

Hour 15 builds out the collision system, switches over to the regular WASD input for movement (instead of arrow keys) and adds lots of fun camera features like zoom, orbiting, mouse-look, and mouse-steering Another marathon session, to be sure, but all these 3 parts had to go in together since they're so inter-related.




Tutorial Snippet:
"...right now that main module code is really TANTDYALF ("these are not the droids you are looking for"), so we'll just move along, move along..."

Omen
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Posted: 21st Aug 2010 20:04 Edited at: 21st Aug 2010 20:05
Hour 16 has been posted:

http://omen.lakehomegames.com/project-updates/hour16-playermovement1

This is the first in a series of tutorials that will focus on movement prediction, lag compensation, and interpolation and extrapolation techniques specifically.

Tutorial Snippet:

...but for all those boring, non-walking, no-firewood-bearing trees, entry into the PIDX table... is denied.

Omen
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Posted: 26th Aug 2010 05:53
Hour 17 is up:

http://omen.lakehomegames.com/project-updates/hour17-playermovement2

This is the second (but not the final) tutorial on player movement. We're keeping the math pretty light in tonight's tutorial as well by letting the curveangle() function do the work for us Plus we find even more ways to abuse and misuse the systemSharedFrameMoved() function -- bunnies and kitties!

Tutorial Snippet:

...you may be wondering right now why I keep making obscure reference to Norway in my coding tutorials, and how exactly are we going to accomplish all this. This replacement for playerClientControlRemote() should answer both questions...


Omen
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Posted: 5th Sep 2010 07:47 Edited at: 5th Sep 2010 07:47
Hour 18 is done:

http://omen.lakehomegames.com/project-updates/hour18-templatesystem

Template system tonight - getting ready for character animation. Large commit to the CVS tonight to get all the limb replacement meshes in place for character customization later

Tutorial Snippet:

...you'd never be able to make this compromise working at a AAA game development studio -- I can see it now, "yeah, we're going to use inferior avatars so that we can focus more on code." It makes me laugh just thinking about it

klarkit
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Posted: 10th Sep 2010 21:37 Edited at: 11th Sep 2010 01:37
I have started following this and have come across an issue when I compile and run. I am at hour 3 and when I compile I get no errors but the window just crashes. It says the application has encountered a problem and needs to close.
I have upgraded to 1.17. Could that be an issue.
Any help is appreciated.
Thanks
Omen
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Posted: 11th Sep 2010 23:36
Quote: "I have started following this and have come across an issue when I compile and run. I am at hour 3 and when I compile I get no errors but the window just crashes. It says the application has encountered a problem and needs to close."


Zip up your "modules" folder and send it to me -- I'm sure I can find it pretty quickly. Also, make sure you have all the required components.

Omen
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Posted: 13th Sep 2010 06:46
Hour 19 is ready - Asset Library and Animation System.

Tonight we delve into managing loaded assets - initially we're just starting off with meshes, but this will soon be expanded to include all kinds of media. We also introduce the concept of "key intelligence" and demonstrate how it works using animation as an example.

http://omen.lakehomegames.com/project-updates/hour19-assetlibraryandanimation1

Tutorial Snippet:

...doing a search against 50 string values every frame for EACH animation rig is NOT a place you want to be - it's an unhappy place where you can't receive TVNorge.

klarkit
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Posted: 13th Sep 2010 17:20
I have everything except darknet. I'm waiting for purchase approval, but I thought it was not used until hour 5. If I still need it then I can wait a day or so until I have it.
And this tutorial is great. Keep up the great work.
Thanks
Omen
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Posted: 14th Sep 2010 03:52 Edited at: 14th Sep 2010 03:53
@klarkit,

At hour 3, you don't yet need DarkNET - in this case, it was just a few syntax errors:

1) In skyboxLoad() you had this:

+ Code Snippet

...change the 2nd "filenam$" to "filename$"

2) In terrainLoad(), you missed the BUILD command - add this after "set terrain texture" command:

+ Code Snippet

3) In the worldofomen.dba module, you are using object reference 2 for the cylinder instead of 5.

+ Code Snippet

...change every object reference in these lines from 2 to 5.

Those are the changes I did on your codebase, then it compiled and ran normally.

klarkit
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Posted: 14th Sep 2010 17:35
That's what I get for coding in the early morning hours.
Thanks for the help.
The only issue I have now is when I compile I get an error saying
Quote: "
Runtime Error 506 - Could not load image at line 81.
CWD:C:\Program Files\The Game Creators\Dark Basic Professional\Projects\worldofomen
LOAD IMAGE media/terrain/2_DT.tga,4,0,0"


Otherwise all is good. And I got Darknet today so I can follow all the tutorials.
Great work.
Omen
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Posted: 15th Sep 2010 04:28
@klarkit,
Do you have a file called "2_DT.tga" under /media/terrain ? There are some files you are going to have to grab from the source code repository

Mugen Wizardry
User Banned
Posted: 15th Sep 2010 04:59
i say combine this with Smaas' Landscape generator

CHECK OUT SOME MUSIC FROM MY NEW TECHNO CD! TECHNOKINESIS
http://www.youtube.com/watch?v=4a8KedfgVv0
ALSO, CHECK OUT MY NEW TECHNO CD! http://www.imageposeidon.com/
klarkit
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Posted: 15th Sep 2010 17:52
I figured it out. I had named the files 02 instead of just 2. My stupid mistake.
Thanks for all the help.
Keep up this great tutorial.
Mugen Wizardry
User Banned
Posted: 5th Oct 2010 18:53
good job on this! i LOVE it!

CHECK OUT SOME MUSIC FROM MY NEW TECHNO CD! TECHNOKINESIS
http://www.youtube.com/watch?v=4a8KedfgVv0
ALSO, CHECK OUT MY NEW TECHNO CD! http://www.imageposeidon.com/
Omen
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Posted: 6th Oct 2010 04:40 Edited at: 15th Oct 2010 07:45
@Mugen,

Thanks! It's a lot of fun to code and write - I'm glad people enjoy it.

Right now I'm soooo tempted to remove the dataObject array completely. If I did this, I'd just use IanM's hash table system for everything -- soooo tempting! It's plenty fast, that's for sure - and it would allow me to create any arbitrary attribute I want and associate it with any game object. Now that I'm at the data tutorial (hour 20), I have to make a decision on this... decisions, decisions!

Edit: I "took the plunge" - going ahead with the conversion to using hash table for persistent objects instead of predefined arrays. This is why the next update is taking awhile. Make good, steady progress

Mugen Wizardry
User Banned
Posted: 9th Oct 2010 04:06
for some reason in hour 20, this is giving me an error..

split string

inside commandclient.dba

i have the matrix plugins installed.

it happens w/ every split string.

CHECK OUT SOME MUSIC FROM MY NEW TECHNO CD! TECHNOKINESIS
http://www.youtube.com/watch?v=4a8KedfgVv0
ALSO, CHECK OUT MY NEW TECHNO CD! http://www.imageposeidon.com/
Omen
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Posted: 9th Oct 2010 18:49
@Mugen,

Hmmm, I use split string quite a bit in that module -- which line does it happen on? If you want to zip up your modules folder and send to me, I can probably find the issue pretty quickly.

Mugen Wizardry
User Banned
Posted: 9th Oct 2010 18:51
Well. it happens on any line that uses split string.

CHECK OUT SOME MUSIC FROM MY NEW TECHNO CD! TECHNOKINESIS
http://www.youtube.com/watch?v=4a8KedfgVv0
ALSO, CHECK OUT MY NEW TECHNO CD! http://www.imageposeidon.com/
Omen
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Posted: 11th Oct 2010 00:43
It sounds like your MatrixUtils are not installed correctly. Start a new project and try out this code in the main module:

+ Code Snippet

If this fails, then your MatrixUtils are not installed correctly.

Mugen Wizardry
User Banned
Posted: 11th Oct 2010 00:49
Yup. The Matrix isnt installed correctly. :3

Odd. I did install it. But I'll try installing it again.

CHECK OUT SOME MUSIC FROM MY NEW TECHNO CD! TECHNOKINESIS
http://www.youtube.com/watch?v=4a8KedfgVv0
ALSO, CHECK OUT MY NEW TECHNO CD! http://www.imageposeidon.com/
Omen
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Posted: 29th Oct 2010 07:04 Edited at: 29th Oct 2010 07:06
@Mugen,

Glad that solved it for ya.

Not too much actual tutorial content in tonight's post -- I've just been doing a lot of "busy work" over the last few weeks. The dataObject() array has now been completely replaced with hash tables and I'm one happy programmer

Hour 22 will resume our regularly-scheduled program

Hour 21 is up:

http://omen.lakehomegames.com/project-updates/hour21-conversion

Omen
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Posted: 3rd Nov 2010 05:31 Edited at: 5th Nov 2010 05:51
Hour 22 is now up:

http://omen.lakehomegames.com/project-updates/hour22-accountcreation

Hour 22 is really the first time we begin to tie together entire systems - I guess it's fitting that we're starting at account creation

I was going to put in some temporary code for avatar creation, but I really don't like putting in code that I know I'll be ripping out later. So instead, Hour 23 will move right into the login process - might be a good idea to stock up on "your beverage of choice" before then... I'm just sayin'

Tutorial Snippet:

It's staggering when you think about it -- seven disparate systems all performing their functions in isolation, but still accomplishing together an abstract high-level goal like "create player accounts." I've worked in committees less effective than that!

Edit: Hour 23 - The Login System was (believe it or not) short and sweet, so it's posted now too

http://omen.lakehomegames.com/project-updates/hour23-loginsystem

I hope people are still finding these tutorials interesting -- let me know if you are reading them

klarkit
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Posted: 5th Nov 2010 19:02
I am absolutely loving these tutorials. I am learning so much and making an MMO at the same time is awsome.
Thanks
Omen
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Posted: 10th Nov 2010 14:35 Edited at: 12th Nov 2010 04:52
@klarkit,

Hehehe thanks - glad you like them!

I just got Morph Targets (vertex morphing) working - and did it without any ray casting or mesh cages or any of that nonsense -- so it's really fast! I'm going to see if I can get it into a shader and apply the morph target deltas through a composite texture. My model has exactly 1000 vertices, so in theory I could store each morph target in a 32x32 RGB (XYZ) texture, then I'll be able to "layer" morphs by layering the texture swatches, lerping between 2 states... all kinds of goodness

..and Hour 24 is up now too.

http://omen.lakehomegames.com/project-updates/hour24-charactercreation1

Tutorial Snippet:

Cross-checks like this are done to prevent "man in the middle" type attacks. By performing "tests" like this with every message, we are making sure the client continues to be the same person that we started this exchange with. You wouldn't want people randomly morphing into complete strangers in the middle of a conversation - the same principle applies here.

Mugen Wizardry
User Banned
Posted: 13th Nov 2010 17:26
Hey Omen, I'm gonna upgrade the darknet code to version 2

CHECK OUT SOME MUSIC FROM MY NEW TECHNO CD! TECHNOKINESIS
http://www.youtube.com/watch?v=4a8KedfgVv0
ALSO, CHECK OUT MY NEW TECHNO CD! http://www.imageposeidon.com/
Omen
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Posted: 14th Nov 2010 01:12
@Mugen,

Cool, let me know how it goes. That's on my to-do list as well, but wanted to get through character creation first

Mugen Wizardry
User Banned
Posted: 14th Nov 2010 02:28
I will try my best!

I ask for nothing else except the royalty free use of the networking system in my game!

I will not use ur models or anything, just the networking code!

CHECK OUT SOME MUSIC FROM MY NEW TECHNO CD! TECHNOKINESIS
http://www.youtube.com/watch?v=4a8KedfgVv0
ALSO, CHECK OUT MY NEW TECHNO CD! http://www.imageposeidon.com/
Omen
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Posted: 23rd Nov 2010 05:50 Edited at: 23rd Nov 2010 05:50
@Mugen,

Quote: "the royalty free use of the networking system"


hehe, well you've already got that -- you can check out the license under which everything is released and as you can see it is an extremely liberal license

...and Hour 25 is up!

http://omen.lakehomegames.com/project-updates/hour25-librarymaintenance

Tutorial Snippet:

...in development mode, we want to allow artists to add arbitrary content and get that artwork automatically registered, and to stop pestering the programmers to generate unique ids for things like this because programmers really don't want to be pestered doing things like this

Mugen Wizardry
User Banned
Posted: 23rd Nov 2010 20:08
I checked the download section and I don't see hour 25 in the downloads section like you said in the tutorial

:/

CHECK OUT SOME MUSIC FROM MY NEW TECHNO CD! TECHNOKINESIS
http://www.youtube.com/watch?v=4a8KedfgVv0
ALSO, CHECK OUT MY NEW TECHNO CD! http://www.imageposeidon.com/
Omen
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Posted: 24th Nov 2010 03:13 Edited at: 24th Nov 2010 03:14
That would be because I forgot to set the permissions correctly so it was world-readable

Should be available now:

http://code.google.com/p/worldofomen/downloads/list

Mugen Wizardry
User Banned
Posted: 24th Nov 2010 03:32
EPIC! O_O

Except. For some reason it's not showing me the Character when I hit create.

CHECK OUT SOME MUSIC FROM MY NEW TECHNO CD! TECHNOKINESIS
http://www.youtube.com/watch?v=4a8KedfgVv0
ALSO, CHECK OUT MY NEW TECHNO CD! http://www.imageposeidon.com/
Omen
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Posted: 24th Nov 2010 03:48
Nope, Create New Character doesn't work yet -- we're still "nibbling around the edges" of character creation. Next we'll be putting in the code on client/server to make sure an avatar name isn't already taken and getting the server to send the "clean slate" character data to begin a new character creation session.

It's very soon now.

Devonps
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Posted: 24th Nov 2010 08:30
Hey Omen,

Some very useful stuff in there - keep up the good work

Steve.

Marriage is a circle of rings....
Engagement ring, Wedding ring, Suffering!
Mugen Wizardry
User Banned
Posted: 24th Nov 2010 16:24
Hey Omen, is there any way I can get a hold of you via a messaging program? Typing on these forums is tough.

Takes way too long.

CHECK OUT SOME MUSIC FROM MY NEW TECHNO CD! TECHNOKINESIS
http://www.youtube.com/watch?v=4a8KedfgVv0
ALSO, CHECK OUT MY NEW TECHNO CD! http://www.imageposeidon.com/
D Bellis
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Posted: 24th Nov 2010 16:35 Edited at: 24th Nov 2010 16:37
very nice tutorial this just a shame hour25 binary wont run for me.

and i dont have darknet just yet.

just gives an error:

Problem Event Name: APPCRASH
Application Name: World of OMEN.exe
Application Version: 1.0.0.0
Application Timestamp: 4bd9fcf9
Fault Module Name: DBProFileDebug.dll
Fault Module Version: 1.0.0.0
Fault Module Timestamp: 4bd76c31
Exception Code: c0000005
Exception Offset: 00002312
OS Version: 6.0.6001.2.1.0.256.1
Locale ID: 2057
Additional Information 1: 4d94
Additional Information 2: a5e8c27f61a5168dd6c443ad7381bbc3
Additional Information 3: 6a44
Additional Information 4: 13511bf13fa41d8f1c52b73270719bde

dunno why lol

Vista gamer edition
Amd quadcore 2.8ghz
4gb corsair dominator ram
ati 4890x2 gfx card


D Bellis
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Posted: 24th Nov 2010 16:37
hmm after some checking it seems to only crash when the server is running


Omen
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Posted: 24th Nov 2010 16:46 Edited at: 24th Nov 2010 16:49
@D Bellis,

I just downloaded Hour 25 from google code, extracted, ran the server, then ran the client and didn't receive any errors.

From your description of it not having any errors when the server isn't running (and from your crashdump) it looks like the error is happening when the client attempts a "perform checklist for files" -- and Vista may REALLY not like that code if you don't have User Account Control turned off.

I'm running Vista too, but I have User Account Control turned off and my user account is an Administrator.

Check this Vista comparability thread -- it helped me:

http://forum.thegamecreators.com/?m=forum_view&t=104612&b=1

Omen
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Posted: 24th Nov 2010 17:03
@Mugen,

Well, I was going to say "come hang out with me in the DarkBASIC IRC channel and we can torment Steve together!", but the old links to it aren't working anymore

I'm usually available on Google Chat whenever I'm coding (darrelcusey@lakehomegames.com) - usually after 8:30 PM Central Standard Time (-6 GMT). I think I still have the "darrelcusey" account on most other IMs, so if there is another one you want to chat on, let me know.

D Bellis
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Posted: 24th Nov 2010 17:27
well i turned UAC off and still have the same problem.


Omen
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Posted: 24th Nov 2010 17:43 Edited at: 24th Nov 2010 17:44
@D Bellis,

Is this a new workstation/laptop your're using? It looks very different from the machines you've used in the past. I am assuming you have already updated your DirectX, your Video Drivers, set the binary to Run As Administrator, and have been able to successfully compile Hour 1 of the tutorial?

Hour 1:
+ Code Snippet

The reason I ask is that if your machine can't run Hour 1, then you've got a very basic incompatibility going on between Vista and DarkBASIC.

D Bellis
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Posted: 24th Nov 2010 18:05 Edited at: 24th Nov 2010 18:16
hour 1 works fine, as does dark physics, dark ai, dark lights, unity, newton, dark source code and other projects.

i cant compile the exe my self as i don't have dark net yet so i was only lightly following the tutorial atm.

also i have no problems with other peoples exe's its just this one wont run.

very strange

this desktop is a say a year old maybe every thing is up to date as i use it mostly for games.


D Bellis
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Posted: 24th Nov 2010 18:19
the log from the game exe

+ Code Snippet

Server

+ Code Snippet


Omen
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Posted: 24th Nov 2010 18:53
@D Bellis,

Yeap, your client is crashing right where the PERFORM CHECKLIST FOR FILES is performed.

Try creating a new test project and see if this runs:

+ Code Snippet

If it fails, that means one of three things: (1) I need to upgrade my DBPro compiler, (2) You need to upgrade your DBPro compiler, (3) if neither (1) nor (2) apply then you've found a new bug with DBPro that effects your version of Vista.

I had problems with PERFORM CHECKLIST FOR FILES under the Ares release too, and had to remove it.

See if you can run that code and let me know the results and the version of DBPro that you're on.

D Bellis
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Posted: 24th Nov 2010 19:04 Edited at: 24th Nov 2010 19:07
works fine no errors no crash using 7.5


Omen
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Posted: 24th Nov 2010 19:16 Edited at: 24th Nov 2010 19:17
@D Bellis,

I upgraded my compiler to 7.5 beta 16, re-compiled, and re-uploaded. If this new version of Hour 25 still doesn't work for you, I'll put in an option to skip automatic file searches on the client for the next release.

If you can afford DarkNET, you may also want to try downloading the source code and compiling it directly from source.

In any case, if you are still having problems, send me an e-mail so we don't keep clogging up the message boards

Mugen Wizardry
User Banned
Posted: 24th Nov 2010 19:34 Edited at: 24th Nov 2010 19:35
Ok Omen. I've been trying to turn this into v.2.0 darknet, and it's crashing ><

Maybe u can help out here so things go faster

Log:

+ Code Snippet

NetServer.dba:

+ Code Snippet

Thanks!

CHECK OUT SOME MUSIC FROM MY NEW TECHNO CD! TECHNOKINESIS
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ALSO, CHECK OUT MY NEW TECHNO CD AT Amazon.com!
Omen
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Posted: 24th Nov 2010 21:22
@Mugen Wizardry,

Looks like the server isn't correctly detecting or setting it's NET_SERVER_NAME variable. Basically this is the local ip address for the server, but not the loopback address. It could be that the way that version 2.0 changes the way it does this - haven't dug into it yet.

You could try manually setting the server IP address by adding this line to /server/data/netServer.ini :

netServerName=192.168.1.3

replace the 192.168.1.3 with your computer's own ip address.

I haven't looked into DarkNET 2.0 yet - was planning on getting to that after character creation is done

Mugen Wizardry
User Banned
Posted: 24th Nov 2010 21:59
When will character creator be done?

I can't wait!

Say do u have an Instant messenger or facebook I could contact u with?

It would make things much easier on both of us

Thanks! ^^

CHECK OUT SOME MUSIC FROM MY NEW TECHNO CD! TECHNOKINESIS
http://www.youtube.com/watch?v=4a8KedfgVv0
ALSO, CHECK OUT MY NEW TECHNO CD AT Amazon.com!
Mugen Wizardry
User Banned
Posted: 26th Nov 2010 23:28
@Omen, I've been attempting to remake this in DarkNet V2. I'm having 1 SMALL problem..

It's giving me an error somewhere around mn Start in netClient.dba.

Here's my code:

+ Code Snippet

I have attached the error

Thanks!

CHECK OUT SOME MUSIC FROM MY NEW TECHNO CD! TECHNOKINESIS
http://www.youtube.com/watch?v=4a8KedfgVv0
ALSO, CHECK OUT MY NEW TECHNO CD AT Amazon.com!

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Omen
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Posted: 26th Nov 2010 23:38 Edited at: 26th Nov 2010 23:51
@Mugen,

Quote: "I haven't looked into DarkNET 2.0 yet - was planning on getting to that after character creation is done"


...and Hour 26 is up:

http://omen.lakehomegames.com/project-updates/hour26-charactercreation2

Tutorial Snippet:

3 seconds is far too long to wait for a window to pop up in the eyes of a hardcore gamer...

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