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IF levelWon = 1
sprite 1,375,400,10 :REM game over sign.
center text 615,575, "Well Done, Press Space Bar to Continue"
key$ = inkey$()
Until (key$ = " ")
sprite 1,1280,1024,10 :REM off screen
function playlevel2 ()
REM colour key
Set Image Colorkey 128,128,128
set current bitmap 0
Load Bitmap "Artwork\Maps\space1.bmp", 3 :REM first space map.
Load Image "Artwork\Maps\interface1.bmp", 12 :REM level2 space map1.
Load Image "Artwork\shipchara\ship1.bmp", 13 :REM player
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