I've had this idea for a game for about 2 years, over that time the story has changed from a Lovecraft fan game to a twisted story of addiction and dementia. Game mechanics have come and gone, with my favourite and most original ones being used to good effect in recent game outings(much to my disapproval!). After having spent two years developing a story, I feel confident enough now in creating the game. While the script is only half done, the story is all down on paper and although I'd like to say it is finished, it will probably be changed when I am writing it.
All I can say is that the first half is finished, so I will be working on the first half of the games content while developing the second half of the script. It may turn out that the final script is too much work for a whole game and I may have to split it down into two or three parts depending on how I feel.
For those that don't know, I used to teach 3dsmax at a local training centre, while doing freelance work on the side. I decided to leave my job and go about getting a degree in Video Game Design(then the lovely recession hit, but that's a rant for another time). Due to my experience in the subject I have convinced my lecturers to let me use my modules in a way where I will pass each one individually, but all the work will be put towards one big final project (it works in their favour having decent work being output from the university of course).
Luckily for me we cover all areas of games design, from sound design, to programming and 3d modelling. This has enabled me to ensure the work gets done over the next three years. By the end of the course I need to have something done to pass my final year whether it be a single game level with my mechanics put in, or the finished piece. I'm setting out a strict deadline to get all work done and I'll post that up here to get some feedback on what you feel needs more or less time. This should hopefully include the full list of what content needs to be created in the specific time slot and roughly how long I think it would take me to create each one.
I just thought I'd fill you in on what I am going to be up to for the next few years, this thread is mainly going to serve as a place to express my thoughts about the models in general. Because this is an total conversion of Unreal I can't really put a WIP post down and games design theory doesn't really get much traffic. For now I'd like your thoughts on the project in general and the models I'll be presenting. Right, enough typing for now, here he is.
He isn't final, he started of as a quick concept sketch and has developed a little more over the course of that past couple of days. All the scars represent something (that I'm not mentioning now.) One thing I just noticed before uploading is that the face looks quite bumpy, this is due to the shader and not my modelling. I quite like it though, but it isn't baked into the model so it won't show in unreal. I'll upload a shot without the textures and shaders on when I get the chance.