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FPSC Classic Product Chat / How to texture using Entity WorkShop 2

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16
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Joined: 5th Feb 2010
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Posted: 5th Feb 2010 10:34
Hi! I will appreciate any help with this. I imported a sketchup model to Entity workshop, but it appears without textures!, then When I try to add textures located inside Entity Workshop folder it apply the texture to the entire object instead the parts that I want to.In my case I try to import a "Forklift" which is yellow but has metal parts textures. I'm using the Sketchup "Directx" exporter, which has three different options (Export object / blender or textured faces. I'm using export object and save as x. Somebody knows how to do this and use it in FPSC?. Thanks, Javier

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Sandante
17
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Joined: 9th Sep 2008
Location: Dark World
Posted: 5th Feb 2010 16:04
if you exported from sketchup, you need to make a new uvmap.
the textures you get with the export wont work.

1) so save the model as obj file and load it into a uvmapper
2) texture the new uvmap
3) convert the obj file into X. file
4) and use the new uvmap for that model.

if you export it as an X.file first!?
then convert the X.file into an obj. file
and follow the numbers above.

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16
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Joined: 5th Feb 2010
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Posted: 5th Feb 2010 22:59
SanXL,
Your answer is what I was looking for. I appreciate a lot your help. Thanks!!!, Javier

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