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Dark GDK / Is there a way to display more than one full screen shader applied to more than 1 camera ?

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DanW
21
Years of Service
User Offline
Joined: 6th Jul 2003
Location: Boston, MA
Posted: 5th Feb 2010 16:47
I have 9 cameras which have been created.
Two views are visible, and was wondering if it is possible to use full screen shaders on these two visible views?

Doesn't seem to work.
Only one camera can have shaders active on it at a time it seems.
david w
18
Years of Service
User Offline
Joined: 18th Dec 2005
Location: U.S.A. Michigan
Posted: 7th Feb 2010 00:22
Sorry you cant. DBP only supports one target output at a time. A camera is essentially a render target. 4 cameras = 4 render targets, but they are only updated 1 at a time. The way they implemented things prevents you from doing what you want.

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