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DarkBASIC Professional Discussion / Whats the difference between .x files and b3d?

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Andrew
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Posted: 10th Sep 2003 22:08
Ok this is a simple question, both .x files and b3d both simply do the same thing.
Is this true, i know b3d is for the world, but if you are making a different building each time and placing it on the floor, why would you need b3d for?
OSX Using Happy Dude
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Posted: 10th Sep 2003 22:59
Isn't b3d used with another (inferior) product ?


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M00NSHiNE
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Posted: 10th Sep 2003 23:40
yes i believe it is designed specifically for an 'inferior' product.

find out what the 'b' stands for and you'll understand, Andrew. Its just an exclusive format, methinks.

"It's amazin' what you can do with a computer and access to t'internet"
Andy Igoe
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Posted: 11th Sep 2003 11:29
Have the Blitz forums gone down again?

Pneumatic Dryll
Richard Davey
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Posted: 11th Sep 2003 11:50
Wait.. don't jump on this guy automatically please, it's a valid question especially if he uses a product like Cartography Shop 3 which exports in b3d and x formats only (although this is the wrong forum for it) it's still not a trolling question I don't believe.

Andrew - b3d is just another 3D object file format. Like 3DS, X, OBJ, COB, etc. It has things in the file specific to the product that its used in. Simple as that really.

Cheers,

Rich

"Gentlemen, we have short-circuited the Universe!"
Rob K
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Posted: 11th Sep 2003 14:05
B3D is a file format which is specific to a competitor's product. It was created because none of the existing formats provided all the features the author wanted. DBPro has the same thing, and it is called DBO.

Shadow Robert
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Posted: 11th Sep 2003 17:39
Blitz3D Object Format (B3D) has more information currently at Blitz Research Online

it is the proprioty format for thier 3D programming language program called "BlitzBasic3D" ... and from what i can tell it is mostly used as an alternative to BSP Worlds, although it is a model format as well it has alot of features built into the Blitz Engine which really optimises its rendering.

This is how Marc Sibley the creator has been able to keep the speed of BlitzBasic3D practically on par with even the updated engine of DarkBASIC Professional 1.05.0 despite the fact of using the slower DirectX 7.0a APi

i'd suggest if you want to know more then follow the link i've provided, as people arn't too pleased to discuss Blitz here - oftenly because even the most civial conversations ends up with over zelous fans from both sides just getting into a "my products better than yours" argument.

OSX Using Happy Dude
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Posted: 11th Sep 2003 17:55
Sorry about the slight hijack of the message, but :
Raven - did you get my e-mail by any chance ?


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Rob K
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Posted: 11th Sep 2003 19:23
@Raven

B3D isn't a world format. It is a replacement for X/MD2/MD3 models, it works just like DBP's DBO format.

OSX Using Happy Dude
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Posted: 11th Sep 2003 19:24
In that case, Andrew is wrong too...


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Andrew
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Posted: 11th Sep 2003 19:39
Oh i seee so i can really use either because it really will just load the same thing...right?
David T
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Posted: 11th Sep 2003 20:25
Oh i seee so i can really use either because it really will just load the same thing...right?

No, DBPro won't load .b3d files.

c:/dos
c:/dos run
run dos run
CloseToPerfect
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Posted: 12th Sep 2003 00:09
andrew, do you mean .bsd? I only ask because your question refers to 'b3d is for the world'? .bsd are the world format for games like quake and dbp does support them.
CTP
Rob K
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Posted: 12th Sep 2003 02:17 Edited at: 12th Sep 2003 02:18
Cart. Shop exports .X files. B3D and X CAN be used for world geometry, but the difference is that BSP files contain information to speed up rendering of the world by hiding non-visible polys.

To get back to andrew's original question - X and B3D do the same thing.

However, if you export in X format you can then convert it to BSP using the converter which comes with DBP for faster speeds at runtime.

Shadow Robert
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Posted: 12th Sep 2003 04:10
your email? ... hmm i'm not sure what email address did you send it to?

-- -- --

Rob B3D is capable of BOTH model and world formats.
it all gets confusing, its probably best to ask josh about the details of it cause i believe he knows the formats history alot better than me.

empty
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Posted: 12th Sep 2003 04:19
Quote: "The Blitz3D file format specifies a format for storing texture, brush and entity descriptions for use with the Blitz3D programming language."


http://www.blitzbasic.com/Community/sdkspecs/b3dfile_specs.txt

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She said "You've been having a nightmare and it's not over yet"
OSX Using Happy Dude
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Posted: 12th Sep 2003 11:27 Edited at: 12th Sep 2003 18:49
[email protected] - apparently its been bounced back.

Esesntially, I was wondering if would be coming to the Convention (if your in the UK at the aforemention time) - you said it might be a possibility.


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