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FPSC Classic Product Chat / About the melee attack in MP 10 and gunspec

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vvvvvvvvv
16
Years of Service
User Offline
Joined: 31st Jan 2010
Location:
Posted: 6th Feb 2010 14:46
i found Model pack 10's hand is amazing, but I want to change some things about it.

1. I want it to not cause any blood or any effect to entity and walls
2. I want to less the puncing spped. (when we hold the LMB, it will barraging at demon's speed)
3. I want to shake the screen everytime I punch like crysis (is it even possible?).
4. Why everytime I punch an enemy they will always fall instantly?

I have try to edit the gunspec, but it never resulted in a way i expect. Is there any tutorial about gunspecs?

By the way, How can I edit the animation of an enemy? like falling or hurt. Because I found it kinda crappy. LOL.

Thanks for taking your time.
Kalinka
16
Years of Service
User Offline
Joined: 24th Nov 2009
Location: White Forest
Posted: 6th Feb 2010 17:51 Edited at: 6th Feb 2010 17:52
1.I didnt get the question
2.Just play with the fists's gunspec folder, I will tell you how to make it if I can do.
3.I guess it's possible with Airmod but i don't remember so well.
4.That is FPSC's default dying animation. If you want more you may make your own with using FragMotion.

Errant AI
19
Years of Service
User Offline
Joined: 24th Aug 2006
Location:
Posted: 6th Feb 2010 18:03
1. Remove the following:

1a. No blood: If you still want blood to come from other weapons, you need to use a FPSC Mod such as Project Blue/Green (use decal override gunspec setting and specify a non-blood decal when hitting characters) or with Fenix Mod you should be able to put in the character script not to bleed when hit with that weapon.

1b.Other effects: If using any Airmod compatible mod (PB/PB or Fenix), add in gunspec noscorch=1 and it will no longer leave a bullet hole but you will still have dust or spark/whatever effect. Alternatively you can use the included scorchmod blood bullethole replacement which has a bland scorch for use with vanilla FPSC (though that method is now way outdated).

2. You can not change the animation cycle speed but you can change the rate at which it pings damage by adding firerate=x and adjust the x value to your linking. This requires updated FPSC or a Mod.

3.You can only do this with a FPSC Mod (see a pattern forming?). Add values for recoil x/y to move the screen when you punch.

4.Change in gunspec the value for damagetype. Make it =1 to remove the knockdown or 2 to push the enemy around and sometimes they fall when low health.
Metal Devil123
18
Years of Service
User Offline
Joined: 13th Jul 2008
Location: Suomi, Finland
Posted: 6th Feb 2010 18:14
1. So you want it not to do bullet holes and so that tehre wouldn't fly anything when you hit?

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