That's why I posted the link!!!! Did you read my post? I said:
Quote: "Here's an example of what you mean I suppose"
Quote: "and now teach me something new about this stencil shadow bone fx"
I would if I could. At least I understand your problem now, which helps.
As it happens I've just been playing with the "tiny.x" model that comes with the MS DX9 SDK and, guess what, it's full of
bips 
.
For example:
Frame Bip01_Neck {
FrameTransformMatrix {
0.861629,0.507538,0.000001,0.000000,-0.507538,0.861629,-0.000000,0.000000,-0.000001,-0.000000,1.000000,0.000000,42.566055,-0.019138,0.000001,1.000000;;
}
Frame Bip01_Head {
FrameTransformMatrix {
0.979775,-0.188667,-0.066683,0.000000,0.195389,0.973921,0.115333,0.000000,0.043184,-0.126029,0.991086,0.000000,27.900173,0.000003,0.000000,1.000000;;
}
Frame Dummy21 {
FrameTransformMatrix {
1.000000,-0.000000,-0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,-0.000000,1.000000,0.000000,59.615768,0.000027,0.000002,1.000000;;
}
}
}
Frame Bip01_L_Clavicle {
FrameTransformMatrix {
-0.185356,0.308957,0.932839,0.000000,-0.499811,-0.846968,0.181203,0.000000,0.846069,-0.432656,0.311411,0.000000,-12.374969,4.006883,8.346215,1.000000;;
}
Frame Bip01_L_UpperArm {
FrameTransformMatrix {
0.640423,0.117307,-0.759011,0.000000,0.064965,0.976451,0.205728,0.000000,0.765270,-0.181062,0.617720,0.000000,31.000208,-0.000032,-0.000004,1.000000;;
}
Frame Bip01_L_Forearm {
Quote: "You learnt something new already"
Yes. Thanks.