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DarkBASIC Professional Discussion / Help, need code for saving model+bones animation as .x file

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solo
23
Years of Service
User Offline
Joined: 27th Aug 2002
Location: Israel
Posted: 11th Sep 2003 00:21
Any code/reference will be appreciated.
Thx
Terabyte
23
Years of Service
User Offline
Joined: 28th Dec 2002
Location: UK
Posted: 11th Sep 2003 01:32
i dont think you can record or even create bone animatios in dbpro

>>TerraByte. Putting the Byte back into Terragramming<< Life is like a sheet sandwich you take a bigger piece everyday.
solo
23
Years of Service
User Offline
Joined: 27th Aug 2002
Location: Israel
Posted: 11th Sep 2003 02:17
TerraByte,
topic #13 on DarkBasicPro product tour on this site is:
"Bones Animation"...

BTW, i would like to try to create a converter
from Anim8or to .X
Anim8or uses bones animation, but doesnt export animation.
I don't understand the .X format so well,
so any code for saving bones animation is useful.

Thx
[solo]
Dr OcCuLt
23
Years of Service
User Offline
Joined: 27th Nov 2002
Location: a Dark Deep Dark pit, it dark in here
Posted: 11th Sep 2003 05:01
i`v got some code but it just save stank .X file.

i do`t now how bones work in .X files so you best bet is to look at MSDN or to look at file made in some thing like milkshape to see how than do`n it, i`n do a mixter of the 2

--Dr 0--

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