First here are the newest screen shots from my project.
You can see the roads and bridges over a terrain. I created a scripting system that places where curves start, how sharp they are.
I am continuing my work with this project. It truly is a work in progress where I am adjusting the various media, images, models, trying to make something reasonably realistic. I admit most of what I have is standing in for now and is subject to be replaced with something better. I have to look at some of those fancy water animations techniques.
This game is based upon an old 8-bit game called Autodual, which had an MS-DOS version, Commodore 64 version, Atari 8-Bit (800XL) version. Think there were Amiga & Atari ST versions. The graphics were quit primitive by the standards of today, it was done in 1985. It was cross platform and game play was almost the same on the different systems. What I am doing is moving the basic Role Playing elements over into a modern 3D environment.
New Images now show its ability to intersect on-ramps and off-ramps. Can now also do multiple curves on a bridge.
If you are familiar with the original game, it has you going between buildings to build up your player. You go to an assembly plant to build your car, go to an Arena and compete, a garage for maintenance, and an AADA where you can earn money by making deliveries to buildings in other cities. There were other places doing functions.
AutoWarriors is going to be a variant and include buildings doing different things. For example I am going to have gas stations, city halls, and used car lots. Doing some of these things to avoid copyright conflict from the original game since it will be costly to obtain the rights from a card game which is also serving the basis for this game.
I would like to bounce ideals off of other creative people on this forum and see if I can fine tune my game. Still looking for helpers, programming, modeling, etc. But that is strictly voluntary at this point.