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FPSC Classic Product Chat / Dark Hazard water shader: natural bounderies?

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ambideXter
16
Years of Service
User Offline
Joined: 9th Jan 2010
Location: The Netherlands
Posted: 8th Feb 2010 23:05
I'm currently trying the "Wasser Shader", but also tried all the decals.
Does anyone know if the bounderies shown in the attached pic are normal and if they can be avoided/changed?
If not, decals have the same problem, is there a way to "perfectly" snap them together? A workarround? I have seen video's of people with large water area's, that did not show this problem.
Water is not perfect, but at least it's possible.
Can someone please help me with this, so i can have at least some water in my levels?

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