Now, this is something. I have been looking around at how moving fpsc to a console. Thraxas is right on the level zips, most game have .dlls or something of that sort. No zipping of the levels. If you were to maybe re-write the build game process to stop the level zip it would make it simpler to make the transition from pc to whatever console.
Now the question that was asked can fpsc be put on ps3? Yes, but it will require some work to do that. For example the new Batman game is a game made in direct x11 format and is on microsoft's
website as such. This game is on every console with the exceptions of the old xbox.
Windows based game work better on the xbox 360, but in order to do that you might need to change from this fpsc engine to something already trid and true, say for example
torque or the
unity engines.
What it all boils down to is that it would have to be up to the programmers of the fpsc to program in the ability to make it do a build game for a certain console. Problem is, companies that make console games go through alot of consoles trying to make one game. So you might be able to make a game for your console put it in and it could freeze up you console and now you are out $300-$600 bucks.
If you really want to have your game put on a console, I personaly would just contact sony, microsoft or nintendo and tell them what you would like to do and let them tell you haw to make it happen. Just use your own judgement on this. I would start where moving something already done by the tgc to another console has been done and ask your questions there. Look in this month's
newsletter .
I hope through all of this rambling I made some sense of how to go about making it possible for you. Who know if enough people want the ability to make their own console games, maybe Lee and them will see to it, but I wouldn't hold might breath. I will tell you all what I will do, I will send this post to Lee and ask him to give a direct answer for all of us on this subject. Maybe he will have some insight on this.